While this beast is an elite, and over 600K HPs, it is soloable.
My lvl 88 rogue with quest greens and blues stealthed up behind him with all my cool downs ready. Ambush, Garotte, Revealing Strike, SnD, Combat Readiness and then Evasion and Killing Spree.
After this, Darkhide was down almost 50%, but was beginning to channel his dangerous attack, something called Ground and Pound, as I recall. You will know it is happening when you see rocks and dust fly up around you.
The natural urge is to fight through it, which I found suicidal, or to run in a straight line away. This is better, but you still take a ton of damage. Instead, run in a circle around the mob so it can't get a chance to face you until he stops channelling and the dust settles, then go back in and fight some more.
By the end of the battle my 219K HP rougue was still over 50% with no heals, health pots or even using Recuperate. It's the circling motion that made the difference.
Quest
Mushan Mastery: Darkhide
A World of Warcraft quest in Valley of the Four Winds. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
found him at 26.60,74.83
"This face is worn with age and stares at you with lifeless, guilt-inducing eyes."
You know, if they're going to make me feel this guilty about killing all these animals for no particular reason, they could at least make the questline optional for the zone quest meta achievement.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(30184))
What to do
Description
My boy here is a talented hunter... in training. Let's show him an old 'Nessy style hunt shall we? I saw a mighty big mushan east of here with a hide dark as night. It looked like it had taken down a number of hunters in its day. If you want a big game hunt, go try an' take it on.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #376 16.0 82.5
Coordinates
- Turn-inValley of the Four Winds 16.0, 82.5
/way #376 16.0 82.5 - Objective areaValley of the Four Winds 26.7, 69.6
/way #376 26.7 69.6 - Objective areaValley of the Four Winds 16.3, 82.5
/way #376 16.3 82.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Valley of the Four Winds map
- Stoneplow Thirsts about 680 yards
- Warn Stoneplow about 680 yards
- Hope Springs Eternal about 680 yards
- The Savior of Stoneplow about 690 yards
- Retreat! about 690 yards
- The Gratitude of Stoneplow about 710 yards
- The Mantidote about 770 yards
- It Does You No Good In The Keg about 840 yards
- Students No More about 850 yards
- The Swarm Begins about 880 yards
Quests whose map markers the client places closest to this one on Valley of the Four Winds, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Valley of the Four Winds:
- Sentinel Basecamp, Krasarang Wilds
- Stoneplow, Valley of the Four Winds
- Dawnchaser Retreat, Krasarang Wilds
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 19 on Wowhead.
Other quests on the Valley of the Four Winds map
Storyline
Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari
Part 19 of 22.
Previous: Stalker Mastery · Next: Fox Mastery
- 11Fog Wards
- 12Tenderpaw By Name, Tender Paw By Reputation
- 13Unyielding Fists: Trial of Wood
- 14A Taste For Eggs
- 15Unyielding Fists: Trial of Stone
- 16Training and Discipline
- 17Mushan Mastery
- 18Stalker Mastery
- 19Mushan Mastery: Darkhide
- 20Fox Mastery
- 21Tortoise Mastery
- 22Parental Mastery
Showing steps 11 to 22 of 22.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Stalker Mastery
Tigers! No matter what land I go to I hear about these big fanged beasts. And yet I haven't had a chance to hunt any of them. Let's go hunt some tigers. I'll go east, you go west. I think I saw some near Dustback Gorge. I'm sure there are tons near those mushan.
After this quest
Taken from the storyline's own step order.
- Fox Mastery
So, when I was scouting east of here I saw a collection of foxes. That's what I first learned to hunt when back on the Wandering Isle. If you want to see the challenge a young pandaren hunter faced when growing up, head east and face off against a bunch of foxes.
The storyline at a glance
Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari has 22 steps, from Knocking on the Door to Parental Mastery.
Maps its steps are placed on (steps per map): Valley of the Four Winds (22).
Steps of this storyline count toward:
Other storylines on the Valley of the Four Winds map
- Valley of the Four Winds
- Valley of the Four Winds, Chen's Masterpiece
- Valley of the Four Winds, Thunderfoot Fields
- Valley of the Four Winds, Mudmug's Place
- Krasarang Wilds
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.