This is a particularly difficult fight to solo.
Felbeard uses ground hazards that drop whenever he uses "Felsmash" and Warlord Kaz'jatar uses an uninterruptible Root, which will keep you stuck in those hazards.
There are also a TON of patrol mobs around.
The trick is that for some lucky reason, Felbeard and Warlord Kaz'jatar can be aggro'd separately, even though they are standing next to each other. They also have a very small aggro radius.
Pop into Protection spec, if you have it, then carefully walk the area taking out each of the patrol mobs, so you will have plenty of room to dodge the Felsmashes.
Use Heroic Throw, from behind, to pull Felbeard first. Make sure that he does not walk though Warlord Kaz'jatar, so he won't be aggro'd as well.
When Eitrigg pulls a "Hunter Pet" and rushes in like an idiot, stand still and wait for Felbeard to come to you. Keep him as far away from Warlord Kaz'jatar as you can, then pound him down while staying out of his Felsmashes.
Once you get credit for killing Felbeard, heal and repair if needed and then repeat the process by using Heroic Throw from behind Warlord Kaz'jatar.
The credit for killing them is also separate, so it's okay to let Felbeard respawn before you have the second credit.
Quest
Operation Felrage
A World of Warcraft quest in Broken Shore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So my 2 cents, charge the warlord, use everything you can to kill then die.
When you rez, clean the trash around and launch your weapon of Felbeard, your "pet orc" will solo it, just throw weapon when your CD is up to make it faster.
Once he is low enough, zerg him.
Tried this strategy and my "friends' keep pulling the other mob. Died 5 times now. Such a fun quest...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45633))
Requirements
Read from the Blizzard quest API.
Description
I do not like to see naga aligned with the Burning Legion. That is something new and cannot be ignored. The naga warlord, Kaz'jatar, and his skrog toady, Felbeard, are responsible for the Felrage's attacks on our forces. We must teach them that it does not pay to consort with demons!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #646 78.4 27.9
Coordinates
- Turn-inBroken Shore 78.4, 27.9
/way #646 78.4 27.9 - Objective areaBroken Shore 83.5, 26.7
/way #646 83.5 26.7 - Objective areaBroken Shore 67.8, 40.6
/way #646 67.8 40.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Broken Shore map
- The Fate of Kanrethad about 300 yards
- This Time, Leave a Trail about 310 yards
- Rise Up about 440 yards
- To the Broken Shore about 560 yards
- A Bit of Espionage about 580 yards
- Aalgen Point about 580 yards
- Where He Fell about 600 yards
- Runes of Rending about 720 yards
- Where it's Thinnest about 850 yards
- Brothers and Sisters about 920 yards
Quests whose map markers the client places closest to this one on Broken Shore, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Broken Shore:
- Aalgen Point, Broken Shore
- Acherus: The Ebon Hold
- Vengeance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Chronicles of Skyhold IV
Part 13 of 16.
Previous: Operation Felrage · Next: Return of the Battlelord
- 5A Glorious Reunion
- 6Resource Management
- 7Kvaldir on Call
- 8Missing in Action: Lord Darius Crowley
- 9Missing in Action: Eitrigg
- 10Mission: Search and Rescue
- 11Mission: Search and Rescue
- 12Operation Felrage
- 13Operation Felrage
- 14Return of the Battlelord
- 15Champion: Lord Darius Crowley
- 16Champion: Eitrigg
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mission: Search and Rescue
I will make these naga pay for their audacity. They and their skrog lackeys captured our warriors while we were fighting the Legion. They have no honor! We must rescue our fallen soldiers before they are sold as slaves, or worse...
After this quest
Taken from the storyline's own step order.
- Return of the Battlelord
Battlelord <name>, Odyn will want to hear the tale of your glorious victories here! I will assist you in returning to Skyhold when you are ready.
Other quests with this name
This one: Horde only · Warrior · Level 45.
The storyline at a glance
Chronicles of Skyhold IV has 16 steps, from Recruitment Drive to Champion: Eitrigg.
Maps its steps are placed on (steps per map): Broken Shore (9), Helheim (4), Skyhold (3).
Other storylines on the Broken Shore map
- Legionfall Campaign
- Excavations
- Watchers in the Wild IV
- Saga of the Shadowblade IV
- The Elemental Lords IV
- Legacy of the Windrunners
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.