Starting standing on the first lit up rune, follow this pattern:
Up, Left, Right, Left, Right, Right, Down, Right, Up, Up, Left,
Up, Up, Left, Left, Right, Up, Left, Left, Up, Right,
Right, Up, Left, Up, Left, Right, Up.
Quest
Runes of Rending
A World of Warcraft quest in Broken Shore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you die you can res on the other side and bypass the puzzle entirely.
"Hey, Karam, I died, throw me a rez? You know, since you're a paladin?
...Karam?
...Karam.
...*sigh*"
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45192))
Description
My brother and his cultists are engaged in some kind of ritual at the far end of the cave. I tried to intervene, but my brother has left magical wards to block the way. If you can find a way past them, we may be able to stop him in time!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #646 59.8 27.4
Coordinates
- Turn-inBroken Shore 59.8, 27.4
/way #646 59.8 27.4 - Objective areaBroken Shore 59.5, 27.3
/way #646 59.5 27.3 - Objective areaBroken Shore 56.5, 27.3
/way #646 56.5 27.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Broken Shore map
- Lost Souls about 60 yards
- The King's Path about 70 yards
- To the Broken Shore about 190 yards
- Where He Fell about 200 yards
- Restoring Equilibrium about 340 yards
- War'zuul the Provoker about 340 yards
- Power Outage about 340 yards
- We Must be Prepared! about 340 yards
- Ready to Strike about 340 yards
- On Daumyr's Wings about 350 yards
Quests whose map markers the client places closest to this one on Broken Shore, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Broken Shore:
- Vengeance Point, Broken Shore
- Aalgen Point, Broken Shore
- Deliverance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 161 comments
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Storyline
Twins Challenge
Part 10 of 12.
Previous: Where it's Thinnest · Next: One Step Behind
- 1Balance: The Twisted Twin
- 2Affliction: The Twisted Twin
- 3Marksmanship: The Twisted Twin
- 4Frost: The Twisted Twin
- 5Shadow: The Twisted Twin
- 6Message from the Shadows
- 7Secrets in the Underbelly
- 8The Wisdom of the Council
- 9Where it's Thinnest
- 10Runes of Rending
- 11One Step Behind
- 12A Gift From the Six
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Where it's Thinnest
Though I have never heard of this "Nethersworn" cult, what this manifesto speaks of can't be good. I do have a theory, however.
After this quest
Taken from the storyline's own step order.
- One Step Behind
It looks like Raest is out of our reach, but at least his cultists should prove less of a threat. We should return to the Kirin Tor. They should be able to help us plan our next move.
The storyline at a glance
Twins Challenge has 12 steps, from Balance: The Twisted Twin to A Gift From the Six.
Maps its steps are placed on (steps per map): Dalaran (9), Broken Shore (2), Dalaran (1).
Other storylines on the Broken Shore map
- Legionfall Campaign
- Chronicles of Skyhold IV
- Excavations
- Watchers in the Wild IV
- Saga of the Shadowblade IV
- The Elemental Lords IV
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.