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Quest Log

Operation: Gryphon's Claw

Operation: Gryphon's Claw is an Alliance-only quest for level 50. It is step 11 of 11 in the Blood in the Water storyline, the final step. The quest's turn-in marker is in Tiragarde Sound at 74.1, 26.2. It rewards 850 experience and money.

Description

SI:7 has procured some interesting intel.

I request your presence on the Wind's Redemption immediately to help decide our next course of action.

Rewards

Money2 gold34 silver
Experience850 XP

Stuck on this quest?

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53071))

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Rewards in detail
TypeRewardAmount
ExperienceXP850
MoneyGold2g 34s
Where it comes from
Turn-in mapTiragarde SoundTurn-in marker at 74.1, 26.2, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 2 mapped points
Tiragarde Sound map showing where to go for Operation: Gryphon's ClawTurn-inObjective area

In-game waypoint: /way #895 74.1 26.2

Coordinates

  • Turn-inTiragarde Sound 74.1, 26.2/way #895 74.1 26.2
  • Objective areaTiragarde Sound 74.1, 26.3/way #895 74.1 26.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Tradewinds Market, Tiragarde SoundAlliance · about 80 yards east
  • Hatherford, Tiragarde SoundAlliance · about 550 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Blood in the Water

Part 11 of 11.

We've intercepted a Horde missive, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many good men to Dreven. It's time to make him pay.

Previous: A Clean Escape

  1. 1Intercepted Orders
  2. 2Hunting Blood Prince Dreven
  3. 3Behind Enemy Boats
  4. 4Broadside Bedlam
  5. 5The Wildhammer Specialty
  6. 6An Unnatural Crew
  7. 7Foul Crystals for Foul People
  8. 8Kings' Rest
  9. 9Ending the San'layn Threat
  10. 10A Clean Escape
  11. 11Operation: Gryphon's Claw

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Clean EscapeLevel 50

    Our victory here will echo through the Horde like a warning shot. Grunts will whisper around the campfire that nowhere is safe from <name> and the Alliance. Soldiers will doubt, even for a moment, the strength of their commanders.

The storyline at a glance

Blood in the Water has 11 steps, from Intercepted Orders to Operation: Gryphon's Claw.

Maps its steps are placed on (steps per map): The Great Sea (8), Tiragarde Sound (3).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database
Downloads

Download the images on this page

The game icons and art shown on this page, as image files.

achievement quests completed 01

Sounds for Operation: Gryphon's Claw

Files from the game client that belong to this subject.

More in the sound library.