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Quest

Ray-ket Ball

A World of Warcraft quest in K'aresh. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Lazey+11via Wowhead (opens the original comment in a new tab)

  • When you threw the ball the first time, you can mount to make chasing/bouncing easier. (probably with a small delay, otherwise the bouncing might not start correctly)

  • You have some control over the ball's bouncing direction by the direction your character is facing, which makes it easier to stay in place and not run through half the Oasis, over hills, and other obstacles.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 80
LocationK'aresh
Quest ID86603

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86603))

What to do

StorylineRays of Sunshine, step 14 of 18
Rewards15g 49s, 5,900 XP

Description

It seems one of the necrorays you brought back was pregnant, so I have been dealing with a newborn all day. Thank you. Perhaps you would not mind testing out its reflexes for me?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

K'aresh Quest turn-in 2 mapped points
K'aresh map showing where to go for Ray-ket BallTurn-inObjective area

In-game waypoint: /way #2371 75.8 34.2

Coordinates

  • Turn-inK'aresh 75.8, 34.2/way #2371 75.8 34.2
  • Objective areaK'aresh 75.9, 34.2/way #2371 75.9 34.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the K'aresh map

Quests whose map markers the client places closest to this one on K'aresh, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on K'aresh:

  • The OasisAlliance and Horde · about 60 yards north
  • The Oasis, K'areshAlliance and Horde · about 80 yards south-east
  • North SufaadAlliance and Horde · about 830 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money15 gold49 silver
Experience5,900 XP

Storyline

Rays of Sunshine

Part 14 of 18.

Previous: Medical Checkup · Next: Dubious Intent

  1. 7A Poor Imitation
  2. 8Get Your Jabs
  3. 9To the Oasis
  4. 10A Cultured Palette
  5. 11Custodial Duties
  6. 12Triple Twenty
  7. 13Medical Checkup
  8. 14Ray-ket Ball
  9. 15Dubious Intent
  10. 16Booster Shots
  11. 17The Golden Ooze
  12. 18Rays of Sunshine

Showing steps 7 to 18 of 18.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Medical CheckupThe Oasis · Level 80

    You said your friend de-plagued those necrorays, but we need to see if the other animals are picking up anything else from them. Can ye go and collect some samples so we can check for issues?

After this quest

Taken from the storyline's own step order.

  • Dubious IntentThe Oasis · Level 80

    The ooze that Hemet had you collect may be of use to us. Go and collect the ooze directly from the necrorays. You can use this tranquilizer dart to bring them within range for collection.

The storyline at a glance

Rays of Sunshine has 18 steps, from Atrium Hospital to Rays of Sunshine.

Maps its steps are placed on (steps per map): K'aresh (12), Maldraxxus (6).

Steps of this storyline count toward:

Other storylines on the K'aresh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.