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Quest

Return of the Four Horsemen

Quest facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
LocationDurotar, Acherus: The Ebon Hold
CategoryDeath Knight Campaign
Quest ID42449

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42449))

Requirements

Read from the Blizzard quest API.

Description

The voice of the Lich King has spoken, Deathlord, and the Knights of the Ebon Blade will obey your command. The Four Horsemen were no ordinary death knights, they were born of pure, unholy power gifted from the Lich King to Kel'thuzad. This unholy power to raise the dead has now been passed to you, Deathlord. I am sure you will wield it with great conviction. The Four Horsemen will be powerful allies against the Burning Legion... and Nazgrim is a worthy choice as the firstborn.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Durotar Quest turn-in 1 mapped point
Durotar map showing where to go for Return of the Four HorsemenTurn-in

In-game waypoint: /way #1 47.3 17.7

Acherus: The Ebon Hold Objective area no plotted point

Coordinates

  • Turn-inDurotar 47.3, 17.7/way #1 47.3 17.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Durotar map

Quests whose map markers the client places closest to this one on Durotar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Durotar:

  • Orgrimmar, DurotarHorde · about 620 yards north
  • Razor Hill, DurotarHorde · about 960 yards south
  • Nozzlepot's Outpost, Northern BarrensHorde · about 1,100 yards west
  • Ratchet, Northern BarrensAlliance and Horde · about 2,200 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

The Ebon Blade

Part 5 of 15.

Previous: Our Next Move · Next: The Firstborn Rises

  1. 1The Call To War
  2. 2A Pact of Necessity
  3. 3Plans and Preparations
  4. 4Our Next Move
  5. 5Return of the Four Horsemen
  6. 6The Firstborn Rises
  7. 7Rise, Champions
  8. 8Champion: Thassarian
  9. 9Champion: Nazgrim
  10. 10Called to Acherus
  11. 11Spread the Word
  12. 12Recruiting the Troops
  13. 13Troops in the Field
  14. 14Tech It Up A Notch
  15. 15Salanar the Horseman

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Our Next MoveLevel 10-45

    Have you seen the fog that surrounds us? The chill winds of Acherus have provided us with a perfect concealment from the prying eyes of the Legion! Under cover of this fog we've been able to send out scouting teams who've put together a fairly comprehensive map of the Broken Isles.

After this quest

Taken from the storyline's own step order.

  • The Firstborn RisesLevel 10-45

    General Nazgrim was one of the finest warriors our world has known, and his loyalty was unsurpassed... even for an orc. He deserves the peace of death, but this world cries out to be saved. The time for rest is over... Come, Deathlord... let us welcome Nazgrim into the arms of the damned.

The storyline at a glance

The Ebon Blade has 15 steps, from The Call To War to Salanar the Horseman.

Maps its steps are placed on (steps per map): Acherus: The Ebon Hold (9), Dalaran (2), Azsuna (2), Durotar (1).

Other storylines on the Durotar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.