Dismount and move towards the centre of the stones if the action button doesn't appear. Just between the grainbarrels and Thassarian.
Quest
The Firstborn Rises
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
After you completed the quest create your own Death Gates so you can turn it in.
FINALLY! I read all the way back to August 2016 to get information on HOW to make the quest work! Then I moved just a little bit in front of Thassarian, between him and the barrels, and the action button appeared. THANK YOU, Crosshare!
By TheCrosshare (11,391 – 6·20·100) on 2016/08/30 (Patch 7.0.1)
Dismount and move towards the centre of the stones if the action button doesn't appear. Just between the grainbarrels and Thassarian.I did not even know yet that I needed an action button to proceed. I had nothing to interact with in the area and thought I failed to receive something from the beginning when I first took the quest. At this point it is not possible to abandon it and go back to start over.
Maybe if Blizzard would add something like "Move toward him and I will give you a way to call him from the grave." Of course it would have been easiest if the action button had been automatically given to you when you accepted this quest but they should at least include wording to give you a clue that your quest is not already broken and you need something you have not been given yet.
I appreciate all the information and posts regarding the problems players have had before and after completing the quest, but my primary reason for coming here was to find out HOW to complete the quest. These players have such sad complaints.
But I have a different complaint: When Loremaster was first added, I had already pretty much completed it because back then you read each quest and followed it to the next. Questing was fun. You spent your time enjoying the lore and the gameplay. It did not require researching almost every single quest to find out where to go and what to do. It did not require addons that do help but might slow down your game. It was not a lot of work, it was just fun. I think looking up Lore and back-stories was a bonus that got lost along the way because it was replaced with looking up how to do quests or level a profession.
Unfortunately, for some reason they quit putting so much effort into each quest; I think maybe because they know players can go to WowHead or other sites and find out what to do so why take the time to explain it or add extra code to make it work now? Fun got replaced with hard work to quest and level your player as well as to level your professions. It isn't the same, fun game any more filled with action and interesting lore. A lot of the people new to the game do not even know much of the lore because they are too busy trying to level up and THAT is now time-consuming work that requires a lot of research. I wonder if now players spend more time researching how to do a quest than they spend actually playing the game and doing the quest!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42484))
Requirements
Read from the Blizzard quest API.
Description
General Nazgrim was one of the finest warriors our world has known, and his loyalty was unsurpassed... even for an orc. He deserves the peace of death, but this world cries out to be saved. The time for rest is over... Come, Deathlord... let us welcome Nazgrim into the arms of the damned.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #1 47.4 17.9
Coordinates
- Objective areaDurotar 47.4, 17.9
/way #1 47.4 17.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Acherus: The Ebon Hold map
- The King Rises same spot
- The Zealot Rises same spot
- Advancing the War Effort same spot
- Steeds of the Damned same spot
- Aggregates of Anguish same spot
- Champion: Thoras Trollbane about 70 yards
- A Personal Request about 70 yards
- Champion: Amal'thazad about 70 yards
- Eye of Azshara: The Frozen Soul about 70 yards
- Amal'thazad's Message about 70 yards
Quests whose map markers the client places closest to this one on Acherus: The Ebon Hold, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Acherus: The Ebon Hold:
- Acherus: The Ebon Hold
- Aalgen Point, Broken Shore
- Deliverance Point, Broken Shore
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 60 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 60 on Wowhead.
Storyline
The Ebon Blade
Part 6 of 15.
Previous: Return of the Four Horsemen · Next: Rise, Champions
- 1The Call To War
- 2A Pact of Necessity
- 3Plans and Preparations
- 4Our Next Move
- 5Return of the Four Horsemen
- 6The Firstborn Rises
- 7Rise, Champions
- 8Champion: Thassarian
- 9Champion: Nazgrim
- 10Called to Acherus
- 11Spread the Word
- 12Recruiting the Troops
- 13Troops in the Field
- 14Tech It Up A Notch
- 15Salanar the Horseman
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Return of the Four Horsemen
The voice of the Lich King has spoken, Deathlord, and the Knights of the Ebon Blade will obey your command. The Four Horsemen were no ordinary death knights, they were born of pure, unholy power gifted from the Lich King to Kel'thuzad.
After this quest
Taken from the storyline's own step order.
- Rise, Champions
Your power is great, Deathlord, but power alone will not be sufficient. If we are to save this world from the onslaught of the Burning Legion, then you will need powerful allies. The Knights of the Ebon Blade are yours to command, it will be wise to make use of them effectively.
The storyline at a glance
The Ebon Blade has 15 steps, from The Call To War to Salanar the Horseman.
Maps its steps are placed on (steps per map): Acherus: The Ebon Hold (9), Dalaran (2), Azsuna (2), Durotar (1).
Other storylines on the Acherus: The Ebon Hold map
- The Four Horsemen II
- The Four Horsemen I
- The Four Horsemen III
- Class Mount: Death Knight
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.