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Quest

If He Cannot Be Turned

A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
auxiliry+38via Wowhead (opens the original comment in a new tab)

Go inside the vault, straight ahead their will be a weapon rack by the big statue at the end.

Clicking it spawns General Lightsbane. He is a level 80 elite. The 3 people you killed and turned earlier will come to your aid. He has around 60,000 hitpoints.

Soloed on a disc/holy priest.

2
223375+27via Wowhead (opens the original comment in a new tab)

Here is the sequence of quests that lead to the Final Challenge.
(A for Alliance, H for Horde)

1A It's All Fun and Games
1H It's All Fun and Games
2 I Have an Idea, But First...
3 Free Your Mind
4A If He Cannot Be Turned
4H If He Cannot Be Turned
5A The Shadow Vault
5H The Shadow Vault
6 The Duke
7 Eliminate the Competition
8 The Bone Witch
9 Deep in the Bowels of The Underhalls
NOTE: You do not need to complete step 9, but you must be on the quest in order to loot Dr. Terrible's "Building a Better Flesh Giant", which starts step 10. I never handed in step 9, even after the Final Challenge, just to be sure.
10 The Sum is Greater than the Parts
11 The Art of Being a Water Terror
12 Through the Eye
13 Find the Ancient Hero
14 Not-So-Honorable Combat
15 Banshee's Revenge
16 Battle at Valhalas
17 Battle at Valhalas: Fallen Heroes
18 Battle at Valhalas: Khit'rix the Dark Master
19 Battle at Valhalas: The Return of Sigrid Iceborn
20 Battle at Valhalas: Carnage!
21 Battle at Valhalas: Thane Deathblow
22 Battle at Valhalas: Final Challenge

Enjoy! :D

3
296978+14via Wowhead (opens the original comment in a new tab)

BINGO - Once you are done killing the guy - If you are Horde - Hearth / Fly back to Dalaran and speak to Sky-Reaver Klum. He is near the flight path in Dalaran. He will fly you to the ship automatically so you don't have to waste time looking for the ship. I hope this helps.

Read all 44 on Wowhead ↗

Quest facts

LevelLevel 25-30
Quest ID12897

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12897))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineIcecrown, step 71 of 167
Rewards21g, 5,150 XP

Description

Death knights, such as General Lightsbane, are held on too tight of a leash to be able to be turned from the Lich King's will except under the most extraordinary circumstances. The general keeps himself within the vault overseeing the creation of new weapons. Disturb one of his weapon racks at the northern forge and I assure you, he will come. I'll send Vile, Lady Nightswood, and The Leaper in to help you. If we are to finally own The Shadow Vault, General Lightsbane must fall!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Icecrown Quest turn-in 3 mapped points
Icecrown map showing where to go for If He Cannot Be TurnedTurn-inObjective areaObjective area

In-game waypoint: /way #118 63.2 44.1

Coordinates

  • Turn-inIcecrown 63.2, 44.1/way #118 63.2 44.1
  • Objective areaIcecrown 44.7, 20.3/way #118 44.7 20.3
  • Objective areaIcecrown 44.2, 24.7/way #118 44.2 24.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Icecrown map

Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Icecrown:

  • Argent Tournament Grounds, IcecrownAlliance and Horde · about 1,100 yards north-east
  • The Shadow Vault, IcecrownAlliance and Horde · about 1,500 yards north-west
  • Crusaders' Pinnacle, IcecrownAlliance and Horde · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,500 yards north-west
  • Objective areaabout 1,400 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money21 gold
Experience5,150 XP

Storyline

Icecrown

Part 71 of 167.

Previous: If He Cannot Be Turned · Next: The Shadow Vault

  1. 66It's All Fun and Games
  2. 67It's All Fun and Games
  3. 68I Have an Idea, But First...
  4. 69Free Your Mind
  5. 70If He Cannot Be Turned
  6. 71If He Cannot Be Turned
  7. 72The Shadow Vault
  8. 73The Shadow Vault
  9. 74The Duke
  10. 75Exploiting an Opening
  11. 76Securing the Perimeter
  12. 77Set it Off!

Showing steps 66 to 77 of 167.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Free Your MindIcecrown · Level 25-30

    Vile, Lady Nightswood, and The Leaper would make excellent weapons in the fight against the Lich King if they can be broken from his will. That is what the Sovereign Rod is for. You'll find them on the ledges to the east and west of the vault, as well as on the mid-tier of the vault above us.

After this quest

Taken from the storyline's own step order.

  • The Shadow VaultIcecrown · Level 25-30

    It sounds like you did extremely well. And you secured three very important allies for the Knights of the Ebon Blade in the process. <Thassarian gazes out over the horizon.> You should head back.

Other quests with this name

This one: Horde only · Icecrown · Level 25-30.

The storyline at a glance

Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.

Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).

Steps of this storyline count toward:

Other storylines on the Icecrown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.