If you get off the "taxi" while Jaina is giving you a ride, the subsequent quest marker (on Anduin's location) is wrong. To resume the quest you must go to the opposite end of the bridge. That will trigger a cutscene and you'll be able to deliver the quest (to Jaina, not at Anduin's location as the map marker implies).
Quest
Fighting for the Forge
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Jaina: "My apologies if you find this form of travel... uncomfortable."
Honey, I've been doing this adventuring thing for 18 years. I've travelled in way you couldn't even comprehend. A little bit of water is not going to faze me.
Hi all
I present [storyline=1266] Storyline part of Secrets of the First Ones. This Story line have 16 Quests.
See Video Full Quest chain if need it - https://youtu.be/n2w7FPBnt-c
.Quest Name:Start and descriptionSpeak with 3 NPC: 40 59, 41 67, 38 44.Press on 8 [object=375998] they are near the road and the wallGet 15 [item=190975] is drop from animals moving around.Go to 48 49.First move to 48 47 then go to 51 48 then move to 50 45 and at last location go 47 44.Go to 41 48.Kill 8 Dreadsworn forces.Aid 5 [npc=182589]Move to 41 52 then 41 53. After conversation kill 4 mobs then [npc=182357]Go to 34 64Press on 5 [npc=181339] around lake11b Nothing is TrueKill 4 [npc=181668]. To find them You need to use [item=187839] on [npc=181857] or [npc=181884] after that you have 50% chanse to spown [npc=181668].Give Orders to 3 NPC: 42 65, 48 61, 47 57.Move to 47 62 at start fight with your clone then will transform to [npc=181203] fight with him until -80%Speak with Jaina then She will mov eyou and cinematic will startTake portal and finish to Highlord Bolvar Fordragon 34 64.
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Thank You i Hope that Help You :).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64824))
What to do
Description
We made our way here as soon as we could. Anduin has been sighted near the structure in the middle of this land, referred to as the Forge of Afterlives. No doubt the Jailer will join him soon. We need to leave immediately.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1970 57.0 53.6
Coordinates
- Turn-inZereth Mortis 57.0, 53.6
/way #1970 57.0 53.6 - Objective areaZereth Mortis 47.3, 63.6
/way #1970 47.3 63.6 - Objective areaZereth Mortis 51.8, 53.5
/way #1970 51.8 53.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- Historic Protection about 130 yards
- Motes of Knowledge about 130 yards
- Circle of Strife about 130 yards
- Not of the Body about 140 yards
- Dangerous State about 140 yards
- Super Jiro about 140 yards
- Necessary Resourcing about 140 yards
- Forging Unity from Diversity about 150 yards
- Lost Grace about 150 yards
- Reclaiming Provis Esper about 170 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Pilgrim's Grace, Zereth Mortis
- Sepulcher Overlook, Zereth Mortis
- Camber Alcove
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 4 on Wowhead.
Storyline
We Battle Onward
Part 15 of 16.
Previous: Doppelganger Duel · Next: Seeking Haven
- 5Scour the Sands
- 6Harmony and Discord
- 7Battle for the Forge
- 8Together, We Ride
- 9In Plain Sight
- 10Reinforcements May Be Necessary
- 11This is Your Fault, Fix It
- 12Nothing is True
- 13A Break in Communication
- 14Doppelganger Duel
- 15Fighting for the Forge
- 16Seeking Haven
Showing steps 5 to 16 of 16.
Also part of: Patch Intro (part 28 of 40).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Doppelganger Duel
Something about this doesn't sit right with me. From what you reported, this seems like intentional sabotage from within our ranks... or the work of more dreadlords. If dreadlords are involved, then the obelisk may be at risk! Get to it--if we linger on this it may be too late!
After this quest
Taken from the storyline's own step order.
- Seeking Haven
I am at a loss. We have no way to follow Zovaal and Anduin. I'll open a portal back to Haven. We will discuss our next steps there.
The storyline at a glance
We Battle Onward has 16 steps, from Our Forward Scouts to Seeking Haven.
Maps its steps are placed on (steps per map): Zereth Mortis (16).
Steps of this storyline count toward:
Other storylines on the Zereth Mortis map
- Forging a New Path
- Forming an Understanding
- Crown of Wills
- A Means to an End
- Into the Unknown
- Jiro to Hero
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.