Completed this questchain on EU today on patchday, did not get credit for Path to Enligtenment.
EDIT: Got granted the credit today after logging in. Did not do anything else but log out yesterday and log in today.
Quest
Enlightened Exodus
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
I present [storyline=1291] Storyline part of Path to Enlightenment. This Story line have 7 Quests.
See Video Full Quest chain if need it - https://youtu.be/EzKt_yNKjTQ
.Quest Name:Start and descriptionQuest chain start from [npc=181003] 33 64. Speak with 4 NPC: [npc=180923] 34 66, [npc=180950] 34 65, [npc=177486] 34 64 and [npc=180926] 35 65.Check 4 [object=373678] they are outside vilage next to wall you need to do them one by one: 33 64, 34 62 next to on other side 34 67 and 36 65 after last one mob will spown.Find 3 clues one by one: 32 62, 34 61 and 33 59Get 10 [item=187626] you can fing them inside [object=370394].Slay 12 Cartel Xy agents use [item=187736] to expose them or like i done just when you doing Quest 4a by opening [object=370394] 1 or 2 agents will attack you.Go back to village get inside bulding and press on console to open door and get inside.Press buttons, on first 2 buttons kill 2 waves of mobs, on 3rd button kill [npc=181027] then go outside Vault.
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Thank You i Hope that Help You :).
if you can't see the quest you either have another quest accepted from the Cartel or you need to accept the quest and then you'll be able to see Al'dalil
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64771))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
Hello, my friend! An expedition of Cartel Al was sent in search of this place long ago, and was believed lost. I entered Zereth Mortis in hopes of saving my splintered cartel from the dangers of the Maw that have preceded me. At last, I have found my old friend! And yet, she refuses to return to safety. Perhaps others can be convinced. Will you try?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 33.7 64.6
Coordinates
- Turn-inZereth Mortis 33.7, 64.6
/way #1970 33.7 64.6 - Objective area (centre of the marked area)Zereth Mortis 34.6, 65.4
/way #1970 34.6 65.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- Enlisting the Enlightened about 50 yards
- Destroying the Destructors about 50 yards
- Necessary Harvest about 50 yards
- Favor of the First Ones about 60 yards
- This is Your Fault, Fix It about 60 yards
- The Forces Gather about 60 yards
- Forging Connections about 60 yards
- Seeking the Unknown about 60 yards
- Reinforcements May Be Necessary about 60 yards
- Nothing is True about 60 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Haven, Zereth Mortis
- Faith's Repose, Zereth Mortis
- Rondure Alcove
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Other quests on the Zereth Mortis map
Storyline
Not Al Are Lost
Part 7 of 7.
Previous: Technical Difficulties
- 1Security Check
- 2Traces of Tampering
- 3Xy Are You Doing This?
- 4Broker Decloaker
- 5Following the Leader
- 6Technical Difficulties
- 7Enlightened Exodus
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1The Forces Gather
- 2Enlightened Exodus
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Technical Difficulties
The console is going haywire! We have to fix it! Maybe these buttons do something?
The storyline at a glance
Not Al Are Lost has 7 steps, from Security Check to Enlightened Exodus.
Maps its steps are placed on (steps per map): Zereth Mortis (7).
Steps of this storyline count toward:
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.