If the orb turns hostile when you click it, you can run away from its range, before it turns red. you can then activate it again, to maybe get a different result
Quest
This is Your Fault, Fix It
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Other quests suggest there's dreadlords running around wreaking havoc disguised as you.
According to the reports, you are the one responsible for the tampering of these nodes.
Have I missed something in a previous quest? I can't remember tampering with anything in Provis Fauna.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64820))
What to do
Description
Provis Fauna is normally regulated by autonomous constructs, but there have been reports that they are no longer working. According to the reports, you are the one responsible for the tampering of these nodes. Which means it is on you to fix them. Take this tuner, it should help--and once they are repaired, do not meddle with them again.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 34.9 64.9
Coordinates
- Turn-inZereth Mortis 34.9, 64.9
/way #1970 34.9 64.9 - Objective area (centre of the marked area)Zereth Mortis 44.0, 60.1
/way #1970 44.0 60.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- Enlisting the Enlightened same spot
- The Jailer's Defeat same spot
- Arbiter in the Making same spot
- News from Oribos same spot
- Patterns Within Patterns same spot
- You Supply the Effort about 30 yards
- WANTED: Custos about 40 yards
- Security Check about 60 yards
- Technical Difficulties about 60 yards
- Enlightened Exodus about 60 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Haven, Zereth Mortis
- Faith's Repose, Zereth Mortis
- Rondure Alcove
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Reward details
Reputation: The Enlightened +150
Once members of Cartel Al, the Enlightened have abandoned the pursuit of profit and glory out of devotion to the First Ones. By earning their favor, the brokers may be willing to share the knowledge they have gleaned.
Reputation group: Shadowlands.
Other quests in Zereth Mortis that reward The Enlightened reputation: A Mysterious Voice (+50), Core of the Matter (+75), Acquaintances Forgotten (+100), Lifetimes To Consider (+100), The Turning Point (+100), For Every Soul (+100).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
We Battle Onward
Part 11 of 16.
Previous: Reinforcements May Be Necessary · Next: Nothing is True
- 5Scour the Sands
- 6Harmony and Discord
- 7Battle for the Forge
- 8Together, We Ride
- 9In Plain Sight
- 10Reinforcements May Be Necessary
- 11This is Your Fault, Fix It
- 12Nothing is True
- 13A Break in Communication
- 14Doppelganger Duel
- 15Fighting for the Forge
- 16Seeking Haven
Showing steps 5 to 16 of 16.
Also part of: Patch Intro (part 24 of 40).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Reinforcements May Be Necessary
The dreadlords infiltrated deep into our ranks. Bolvar must know what has happened. I cannot leave my position here. Quickly, give him the news. Perhaps the Enlightened council will have advice as well.
After this quest
Taken from the storyline's own step order.
- Nothing is True
If we are dealing with dreadlords, they could be disguised as anything... including the denizens of Zereth Mortis. Fortunately we have just the thing for dispelling their illusions. Search the fields and test the automa. If you find any dreadlords, take care of them.
Quests that require this one
The storyline at a glance
We Battle Onward has 16 steps, from Our Forward Scouts to Seeking Haven.
Maps its steps are placed on (steps per map): Zereth Mortis (16).
Steps of this storyline count toward:
Other storylines on the Zereth Mortis map
- Forging a New Path
- Forming an Understanding
- Crown of Wills
- A Means to an End
- Into the Unknown
- Jiro to Hero
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.