Power Crystal East is at 46, 30
You need to click it until the beam hits the crystal at 45, 29.6
Then click that crystal until the beam hits the obelisk at 43.4, 26.8
Then click and activate the obeliskPower Crystal West is at 42.2, 31.1
Click it until the beam hits the crystal at 43.2, 30.8
Then click that crystal until the beam points NE towards the broken crystal at 44.2, 29.2
That cannot be clicked on but it already points towards the crystal at 43.1, 28.5
Click that crystal until the beam hits the obelisk at 42.7, 27.2
Then click and activate the obelisk
Quest
Slaylines
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For those who can't get west power crystal to work out :
Click on the power crystal to redirect the beam to the first crystal located at 43.2 / 30.8.
Click on that crystal until it *seems* to send the beam back to the power crystal you activated at the beginning (actually that beam is bugged and invisible : mouse over the last crystal and you will notice it now can be activated).
Then click on the last crystal to activate the obelisk :-)
Crystal @ 43,2, 30,8 has one position where Beam is not visible - this one is the correct one even tho you cant see the beam. You know you're in the right setting if you can click the crystal at 43,1, 28.5
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58620))
What to do
Description
Gaining entrance to the Sepulcher is no easy feat, {name}! Not only were guardians put in place, but an elaborate magical lock was created to seal the door. To open the way, the two obelisks which control the lock must be fed anima. Fortunately, there are some empowered crystals in the area we can use for this purpose. Locate the focus crystals and redirect their anima flow into the obelisks. Then the secrets of the Sepulcher will soon be ours!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1536 43.1 25.1
Coordinates
- Turn-inMaldraxxus 43.1, 25.1
/way #1536 43.1 25.1 - Objective areaMaldraxxus 45.9, 29.9
/way #1536 45.9 29.9 - Objective areaMaldraxxus 42.1, 31.1
/way #1536 42.1 31.1 - Objective areaMaldraxxus 42.7, 27.2
/way #1536 42.7 27.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- Hunting Amid Houses about 20 yards
- The Blade in the Night about 100 yards
- A Perilous Journey about 380 yards
- In The Flesh about 380 yards
- The Other Foot about 450 yards
- Justice from Above about 470 yards
- Descended about 470 yards
- Fight and Flight about 480 yards
- The Butchers of Bastion about 490 yards
- An Early End about 490 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- Spider's Watch, Maldraxxus
- Keres' Rest, Maldraxxus
- Theater of Pain, Maldraxxus
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Undying Army +135
Long ago, the Primus established the five houses of Maldraxxus to build the ultimate fighting force. Through might, cleverness, and guile, this unyielding armada is pledged to defend the Shadowlands against all threats.
Reputation group: Shadowlands.
Other quests in Maldraxxus that reward The Undying Army reputation: Callous Concoctions (+135), The Ladder (+135), ...Even The Most Ridiculous Request! (+135), Pool of Potions (+135), Stuff We All Get (+135), Read Between the Lines (+135).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Archival Protection
Part 4 of 8.
Previous: Kill Them, Of Course · Next: Secrets Among the Shelves
- 1Read Between the Lines
- 2Repeat After Me
- 3Kill Them, Of Course
- 4Slaylines
- 5Secrets Among the Shelves
- 6Archival Protection
- 7Trust Fall
- 8A Complete Set
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Kill Them, Of Course
These mindless monstrosities hail from the farthest reaches of the Shadowlands. The anima drought has fueled their relentless hunger, driving them to seek new sources. Their presence here is inconvenient, to put it mildly. They tear at the land searching for any anima they can find.
After this quest
Taken from the storyline's own step order.
- Secrets Among the Shelves
Now that the door to the Sepulcher is unlocked, we can venture inside. And by "we", I mean "you". Until it's safe, at least. The volumes within contain the collected wisdom of the greatest military minds of Maldraxxus.
The storyline at a glance
Archival Protection has 8 steps, from Read Between the Lines to A Complete Set.
Maps its steps are placed on (steps per map): Maldraxxus (8).
Steps of this storyline count toward:
Other storylines on the Maldraxxus map
- A Golden Dawn
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- The House of Eyes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.