A nightborne's first sighting of a dwarf and he thinks they are called "beardlings." Absolutely fantastic. Love it!
Quest
A Nose for Magic
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Find Apprentice Telemancer Astrandis
Then follow the quest giver and place 3 scrying vessels/way 40.99 77.12 Apprentice Telemancer Astrandis
A Nose for Magic quest video: https://www.youtube.com/watch?v=LoptDwXtcT0
This quest is part of the Zuldazar Xibala questchain. All Zuldazar quests: The Throne of Zuldazar <= more info insideID#QuestQuestgiverSubzoneVideoId column is approximate quest № In Zuldazar storyline The Throne of Zuldazar <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
To complete the quest you need to go to 41.00 77.11 point after picking the quest.
After arriving speak to Astrandis to continue, follow him and place scrying vessels.
While he's doing his business to vessels you need to defend him from iron dwarves.TomTom:
Zuldazar:Zandalar 41.00 77.11 Apprentice Telemancer AstrandisA Nose for Magic - www.youtube.com/watch?v=c1rPgoJsVIQ
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48317))
Requirements
Read from the Blizzard quest API.
What to do
Description
I have it! The readings from the ruins are unmistakable. Somewhere to the south and west of the ah... "foot", as it were, is a source of great magical energy. It can be nothing but the Eye of Xibala! We will need to place a few more scrying vessels to pinpoint the Eye's exact location. Meet me deeper in the ruins. I will personally oversee this effort.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 40.0 76.5
Coordinates
- Turn-inZuldazar 40.0, 76.5
/way #862 40.0 76.5 - Objective areaZuldazar 41.0, 77.1
/way #862 41.0 77.1 - Objective areaZuldazar 39.9, 77.1
/way #862 39.9 77.1 - Objective areaZuldazar 43.9, 72.1
/way #862 43.9 72.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- A Mech for a Goblin about 400 yards
- It Belongs in My Mech! about 400 yards
- Avoiding Lawsuits 101 about 420 yards
- Atal'Dazar: Not All That Glitters... about 740 yards
- The Shrine of Nature about 740 yards
- The Final Verse about 830 yards
- A Test of Quills about 830 yards
- Behind Mogu Lines about 970 yards
- Show of Strength about 1,060 yards
- Crumbling Apart about 1,060 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Warport Rastari, Zuldazar
- Isle of Fangs, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Fossil Extraction
Part 5 of 7.
Previous: Archaeological Efficiency · Next: A Dark (Iron) Tide
- 1The Bloodwatcher Legacy
- 2Xibalan Ecology
- 3Scrying for the Eye
- 4Archaeological Efficiency
- 5A Nose for Magic
- 6A Dark (Iron) Tide
- 7Grand Theft Telemancy
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Archaeological Efficiency
Miss Tae'shara and I share a passion for uncovering hidden secrets and a deep, abiding respect for this ancient land. That said! If we were to continue at the pace to which she is accustomed, the Alliance would overtake us before we could make a single discovery. It is time to expedite our survey.
After this quest
Taken from the storyline's own step order.
- A Dark (Iron) Tide
Their red eyes... flaming beards... dark, dusky skin. These can only be Dark Iron dwarves. I have never seen one before this day. It is my understanding that they have been sent here on an errand for the Alliance.
The storyline at a glance
Fossil Extraction has 7 steps, from The Bloodwatcher Legacy to Grand Theft Telemancy.
Maps its steps are placed on (steps per map): Zuldazar (7).
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.