Quest
Show Us Your Worth
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86717))
What to do
Description
De Twilight's Blade's general, Mor'duun, has got us by de throat. We're not winnin', and we are too few. We've got to evacuate before there's no one left--and hope de other tribes meet us at Amani'Zar. In de meantime, I'm glad to use you while we rally de people of Zul'Aman. De civilians' lives are my priority. Go to Swiftclaw Terrace and evacuate de people there. Tear through de Twilight's Blade as you go. Find your way to Zul'jan when you're done.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 34.2 49.4
Coordinates
- Objective area (centre of the marked area)Zul'Aman 31.0, 50.3
/way #2437 31.0 50.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Atal'Aman map
- Four Instigators about 10 yards
- Swords to Plowshares about 10 yards
- In Their Own Blood about 10 yards
- Personal History about 10 yards
- Shrine, Sealed, Delivered about 10 yards
- Hex the Innocent, Disrupt the Guilty about 10 yards
- Special Assignment: Ours Once More! about 300 yards
- The Serpent Shrine about 330 yards
- Amani Answers about 530 yards
- Return to Zul'Aman about 540 yards
Quests whose map markers the client places closest to this one on Atal'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Atal'Aman:
- Atal'Aman, Zul'Aman
- Amani'Zar Village, Zul'Aman
- Torntusk Overlook, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Dis Was Our Land
Part 7 of 16.
Previous: Important Amani · Next: Armed by Light
- 2The Line Must Be Drawn Here
- 3Our Mutual Enemy
- 4Amani Clarion Call
- 5Goodwill Tour
- 6Important Amani
- 7Show Us Your Worth
- 8Armed by Light
- 9Everything We Worked For
- 10Twilight Bled
- 11Rituals Cut Short
- 12The Amani Stand Strong
- 13Break the Blade
Showing steps 2 to 13 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Important Amani
De drums have sounded. But de elders have not come. We cannot lose them. They are our link to our culture--our sages and our best minds. Torundo helped devise de lightwood weapons. And Doru is our provisioner. We will need both if de battle goes on.
After this quest
Taken from the storyline's own step order.
- Armed by Light
You might be good at killing, <class>, but so are we Amani. And even more de better our weapons! I took an army into Eversong to reclaim de lightwood forests for de Amani. It was against my sister's orders, yes, but lightwood gives us an advantage.
The storyline at a glance
Dis Was Our Land has 16 steps, from The Gates of Zul'Aman to Left in the Shadows.
Maps its steps are placed on (steps per map): Zul'Aman (11), Atal'Aman (3), Eversong Woods (2).
Steps of this storyline count toward:
Other storylines on the Atal'Aman map
- Bloodstains
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.