Click on the cubelike structures that are on fire located below. You will see a hand tool:
/way 16.32, 59.31
/way 23.67, 67.66
/way 17.90, 76.02
/way 22.47, 61.55I does allow you to stay in stealth mode if you have that option.
Huge Lightwood pile is located at /way 22.66, 79.86.
Zul'jan will be standing beside you to turn in the quest.
Quest
Everything We Worked For
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86721))
What to do
Description
My blood is boiling! While waiting for Kinduru, de Twilight's Blade was destroying what little stores of lightwood we had left at Ragemaw Terrace! But if we act quickly, we can save enough to arm de lightwood ballista--and take a shot at Mor'duun. And without de ballista, we cannot claim victory!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaIn-game waypoint: /way #2437 27.6 49.8
Coordinates
- Turn-inZul'Aman 27.6, 49.8
/way #2437 27.6 49.8 - Turn-inZul'Aman 28.6, 60.0
/way #2437 28.6 60.0 - Objective areaZul'Aman 32.8, 53.9
/way #2437 32.8 53.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Honorin' de Sacrifice about 890 yards
- What Remains of Idago about 890 yards
- Disruptin' de Blade about 890 yards
- Simply Magical about 960 yards
- Spears Against de Shadow about 960 yards
- Gnarldin Trophies about 980 yards
- Scavenged Victory about 980 yards
- Bitter Fury about 980 yards
- Denial Denied about 1,040 yards
- Curse Cleanse about 1,160 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Atal'Aman, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Torntusk Overlook, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Zul'Aman map
Storyline
Dis Was Our Land
Part 9 of 16.
Previous: Armed by Light · Next: Twilight Bled
- 4Amani Clarion Call
- 5Goodwill Tour
- 6Important Amani
- 7Show Us Your Worth
- 8Armed by Light
- 9Everything We Worked For
- 10Twilight Bled
- 11Rituals Cut Short
- 12The Amani Stand Strong
- 13Break the Blade
- 14Heart of the Amani
- 15Isolation
Showing steps 4 to 15 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Armed by Light
You might be good at killing, <class>, but so are we Amani. And even more de better our weapons! I took an army into Eversong to reclaim de lightwood forests for de Amani. It was against my sister's orders, yes, but lightwood gives us an advantage.
After this quest
Taken from the storyline's own step order.
- Twilight Bled
Mor'duun may be de leader of de Twilight's Blade in Zul'Aman, but dat ogre can't be everywhere. De elf found his military commander--a hulkin' pile of armor and flesh named Benvis Bladesplatter. He's paradin' 'round like he's already won just because dey seized Firewing Terrace.
The storyline at a glance
Dis Was Our Land has 16 steps, from The Gates of Zul'Aman to Left in the Shadows.
Maps its steps are placed on (steps per map): Zul'Aman (11), Atal'Aman (3), Eversong Woods (2).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- A Venomous History
- De Amani Never Die
- An Island of Fangs
- Unlikely Friends
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.