I got stuck on the "Help Maximillian" part for a while, confused as to why I couldn't click him or interact with him.
Ends up that you just need to get close enough, so the NPC Duke Velhan interacts with him.
Hope this helps others :)
Quest
The One That Got Away
A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"The one that got away" usually refers to a lost love. There are two more quests with this title in WoW but it seems they didn't intend to make this kind of reference. This phrase brings my thoughts to an episode of the TV-series Walker - titled "The one who got way", though.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78691))
What to do
Description
{name}, my son is out with the kobyss. He convinced the other kids they should sneak out with him to fight. Said they should, "be brave like my dad". When they met a kobyss, the others all ran back here, while he ran toward the crashed ship, to lead it away. I have not handled myself bravely, {name}. The story of the Indomitable says I was a hero; those lies were my report. If there was ever a time to step up, it's now. But I'm no match for the kobyss alone. Come with me, {name}--help me save Maximillian.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2215 45.8 13.0
Coordinates
- Turn-inHallowfall 45.8, 13.0
/way #2215 45.8 13.0 - Objective area (centre of the marked area)Hallowfall 49.8, 16.8
/way #2215 49.8 16.8 - Objective areaHallowfall 49.8, 16.5
/way #2215 49.8 16.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hallowfall map
- Regularly Scheduled Maintenance about 550 yards
- Return to the Sea about 960 yards
- Gasping Plea about 1,000 yards
- Tidal Charms about 1,000 yards
- Voices from the Deep about 1,000 yards
- Alluring Offer about 1,000 yards
- Tricks of the Dark about 1,220 yards
- Fickle Fiendish Fish about 1,220 yards
- A Lamplighter's Duty about 1,230 yards
- Follow Miral about 1,290 yards
Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Hallowfall:
- Priory of the Sacred Flame, Hallowfall
- Lorel's Crossing, Hallowfall
- Hillhelm Family Farm, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
I think it's a line in a lot of jokes about fishing. "You should have seen the one that got away."
Other quests on the Hallowfall map
Storyline
Bringing Light to Velhan's Claim
Part 9 of 10.
Previous: Crash Recovery · Next: Lamp Lit
- 1Lights Out
- 2Cage, Match
- 3If It Leads, It Bleeds
- 4Situational Awareness
- 5Spears for Fears
- 6Reclaiming Velhan's Claim
- 7Teach a Man to Fish
- 8Crash Recovery
- 9The One That Got Away
- 10Lamp Lit
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Crash Recovery
A lot of things went wrong when the Indomitable crashed, <name>. But the most upsetting one is that--when the order was finally given to make our way back to Mereldar, we couldn't honor our fallen comrades.
After this quest
Taken from the storyline's own step order.
- Lamp Lit
The kobyss normally live deep underwater, <name>. When Beledar is at its brightest, they don't bother us. Other sources of bright light will usually keep them away, but definitely weaken them.
Other quests with this name
This one: Hallowfall · Level 75-78.
The storyline at a glance
Bringing Light to Velhan's Claim has 10 steps, from Lights Out to Lamp Lit.
Maps its steps are placed on (steps per map): Hallowfall (10).
Steps of this storyline count toward:
Other storylines on the Hallowfall map
- Hope in Solidarity
- The Guiding Star
- Gathering Shadows
- The Priory
- Striking Steel
- Crushing Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.