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Quest Log

Smashing Herbs

Smashing Herbs is a quest for level 10-45. It is step 2 of 42 in the Legion Inscription storyline. The quest's turn-in marker is in Dalaran at 41.1, 36.8. It rewards 6,150 experience and money.

Description

Now that the formalities are out of the way, let's have you do something actually useful.

On the islands below, there's a plethora of new and exotic herbs that we've yet to experiment with.

I'd like you to get some of those herbs and create some new pigments from them. Once you have enough, come back to me and I'll see what you've come up with.

Rewards

You will receive:

Money20 gold22 silver
Experience6,150 XP

Stuck on this quest?

  • Turn in at Dalaran 41.1, 36.8 /way #627 41.1 36.8

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39931))

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Rewards in detail
TypeRewardAmount
ExperienceXP6,150
MoneyGold20g 22s
Where it comes from
Turn-in mapDalaranTurn-in marker at 41.1, 36.8, 1 mapped point
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dalaran Quest turn-in 1 mapped point
Dalaran map showing where to go for Smashing HerbsTurn-in

In-game waypoint: /way #627 41.1 36.8

Coordinates

  • Turn-inDalaran 41.1, 36.8/way #627 41.1 36.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dalaran map

Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Dalaran:

  • DalaranAlliance and Horde · about 250 yards east
  • Western SuramarAlliance and Horde · about 1,200 yards north
  • Vengeance Point, Broken ShoreAlliance and Horde · about 1,600 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Legion Inscription

Part 2 of 42.

Previous: Sign This · Next: Fish Ink

  1. 1Sign This
  2. 2Smashing Herbs
  3. 3Fish Ink
  4. 4The Card Shark
  5. 5Our New Allies
  6. 6The Price of Power
  7. 7Inscription of the Body
  8. 8Opposites Repel
  9. 9Containing the Demon Within
  10. 10Scribal Knowledge
  11. 11Runes of Power
  12. 12Control is Key

Showing steps 1 to 12 of 42.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Sign ThisLevel 10-45

    Ah, a fellow scribe! You don't look too dim, so how 'bout you and I work together in an effort to discover what we can about the Broken Isles? (That's the big mass of islands we're floating over.) However! I never agree to a partnership without getting all the requisite legalities out of the way.

After this quest

Taken from the storyline's own step order.

  • Fish InkLevel 10-45

    You know, herbs aren't the only ways to obtain ink. Other materials can be inkified. Slightly related! I've been tinkering with the idea of creating my own type of Darkmoon card. Surely if those troggish carnival people can do it, then so can I. To do so, we'll need some special reagents.

The storyline at a glance

Legion Inscription has 42 steps, from Sign This to Demon Ink.

Maps its steps are placed on (steps per map): Dalaran (18), Azsuna (15), Stormheim (4), Ironforge (2).

Other storylines on the Dalaran map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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