CAPS LOCK CRUISE CONTROL FOR OGRE?
and now to be constructive:
It is advisable to go do The Hermit of Witch Hill first, because during that chain you are sent to kill the spiders for their eyes. Also, if you are doing the shady rest quests, during the chain for the shield you're sent to gather venom sac things off the spiders in this area. 3-for-1 mob :)
Quest
SMASH BROODQUEEN
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Make sure you get the quests Jarl Needs Eyes and The Black Shield before you do this quest. I killed 9000 of these spiders for this and then when I got Jarl Needs Eyes I wanted to bash my head on the keyboard.
She is in a cave and the entrance is at 33.17 22.68, follow the cave left and she is right at the end.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27229))
Requirements
Read from the Blizzard quest API.
What to do
Description
<The following is written in very large print.> SPIDERS IN NORTH CAVE BAD. POISON OGRES. OGRES GET SICK. BAD! BIG BIG SPIDER IN CAVE MAKE MORE SPIDERS. MORE SPIDERS BAD! KILL BIG SPIDER, STOP MORE SPIDERS. KILL BIG SPIDER, GET BIG PRIZE! GOOD! <A crude drawing accompanies this.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #70 36.4 31.9
Coordinates
- Turn-inDustwallow Marsh 36.4, 31.9
/way #70 36.4 31.9 - Objective areaDustwallow Marsh 31.2, 20.4
/way #70 31.2 20.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- Desecrate this Fire! about 1,380 yards
- The Sullied Banner about 1,530 yards
- Creative Solutions about 1,780 yards
- Aftershocks about 1,790 yards
- Breaking the Cycle about 1,790 yards
- A Bitter Reunion about 2,140 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Brackenwall Village, Dustwallow Marsh
- Desolation Hold, Southern Barrens
- Mudsprocket, Dustwallow Marsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Other quests on the Dustwallow Marsh map
Reward details
Reputation: Orgrimmar +350
Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.
Reputation group: Horde.
Other quests in Dustwallow Marsh that reward Orgrimmar reputation: Theramore Spies (+250), The Theramore Docks (+250), Darkmist Extermination (+250), A Shambling Threat (+250), The Lost Report (+350), Justice Dispensed (+500).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dustwallow Marsh
Part 7 of 83.
Previous: Darkmist Extermination · Next: Twilight of the Dawn Runner
- 2Propaganda War
- 3Discrediting the Deserters
- 4The End of the Deserters
- 5A Shambling Threat
- 6Darkmist Extermination
- 7SMASH BROODQUEEN
- 8Twilight of the Dawn Runner
- 9Theramore Spies
- 10Marsh Frog Legs
- 11Jarl Needs Eyes
- 12Jarl Needs a Blade
- 13Hungry as an Ogre!
Showing steps 2 to 13 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Darkmist Extermination
The spiders that occupy Darkmist Cavern to the northwest are another vicious threat to us here. They are nothing the ogres cannot handle, but splitting our attention to them when Theramore's forces lurk nearby is a deadly mistake.
After this quest
Taken from the storyline's own step order.
- Twilight of the Dawn Runner
The ogres here are useful for little more than crude jokes, sour ale, and bouts of headbutting. When my ship, the Dawn Runner, ran aground, those curs from Theramore made off with my cargo and last surviving crewman.
Also counted by Dustwallow Marsh Quests
Its criteria name 14 quests; others include:
- Army of the Black Dragon
- The Theramore Docks
- Twilight of the Dawn Runner
- Darkmist Extermination
- A Shambling Threat
- Jarl Needs a Blade
- Cleansing Witch Hill
- Hungry as an Ogre!
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Dustwallow Marsh Quests: its criteria name 14 quests, this one included.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.