Quest
Spawn of the Dead
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91377))
What to do
Description
It is obvious that something terrible has happened in the village. I can see the corpses of their largest specimens strewn across the southern reaches from here, but something is off about them too. Fungarians don't usually just leave the corpses of their kin lying about. And though I am watching from afar, I swear that some of them are... twitching. Investigate. Find out what you can, and report back to me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2413 43.9 71.7
Coordinates
- Turn-inHarandar 43.9, 71.7
/way #2413 43.9 71.7 - Turn-inHarandar 44.1, 66.4
/way #2413 44.1 66.4 - Objective area (centre of the marked area)Harandar 46.1, 69.6
/way #2413 46.1 69.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- Light Stroll about 260 yards
- Light Carnage about 500 yards
- Potatoad Tots about 500 yards
- Light Disturbance about 500 yards
- My Brother's Alive! about 520 yards
- The Healing Waters of Ahl'ua about 520 yards
- Only the Poisonous Parts about 520 yards
- WANTED: Gelatonius about 610 yards
- WANTED: Hellebora's Thorn about 610 yards
- WANTED: Toadshade's Petals about 610 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- Har'alnor, Harandar
- The Den, Harandar
- Har'athir, Harandar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Silence at Fungara Village
Part 3 of 6.
Previous: Little Monsters · Next: You Are Legend
- 1The Silence at Fungara Village
- 2Little Monsters
- 3Spawn of the Dead
- 4You Are Legend
- 5Decayed Land
- 6Reticent Evil
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Little Monsters
When I sent a request for aid from Har'alnor, I did not expect them to send me an outsider. No matter. The denizens of Fungara Village have gone quiet. Normally, I would be thrilled: they're horribly screechy. But the way they are shambling about... it is like they have forgotten that they yet live.
After this quest
Taken from the storyline's own step order.
- You Are Legend
Whatever these things are, they're not fungarians. Not anymore. Har'alnor has enough to worry about with the Lightbloom as it is. It cannot afford to be trapped between its forces and these... things. Do what must be done. Destroy as many of them as you can.
The storyline at a glance
The Silence at Fungara Village has 6 steps, from The Silence at Fungara Village to Reticent Evil.
Maps its steps are placed on (steps per map): Harandar (6).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Call of the Goddess
- Of Caves and Cradles
- The Grudge Pit
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.