OK, this is a little confusing at first glance. When you get the quest, you're inside this tree "house". I'm not sure what they call it at this point. The point is, however, the quest "zone" looks like it's entirely inside the tree "house". They're not. However, if you step outside, the quest zones disappear. There is nothing you can do for the quest that is inside the tree "house". (I don't know why I keep referring to it like that. :D ) Anyway, go outside and take several steps away from the tree thing and you will see the quest zones. If you're doing The Traveling Flowers quest at the same time, the first time you talk with one of them that makes the zones for both quests brighter and easier to see outside of the "tree house." And, of course, once you've completed both quests (or if you're only doing one) go back inside the tree "house" ( :D ) and turn the quest in.
Quest
Tending to Har'mara
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Do not waste time doing this quest alone. Just do The Traveling Flowers & you will easily complete this at the same time.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86914))
What to do
Description
Har'mara has long been a refuge for those who have removed themselves from the conflicts that often arise between the rutaani and the fungarians. Here, they learn how to live with one another. They work, play, and live together--balanced. You have learned much about the past of the haranir, including our deepest shame. Now you will see our current work: harmony.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2413 34.9 25.0
Coordinates
- Turn-inHarandar 34.9, 25.0
/way #2413 34.9 25.0 - Objective area (centre of the marked area)Harandar 35.8, 25.2
/way #2413 35.8 25.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- Initiation Day about 90 yards
- Roots Above All about 90 yards
- Traditional Duties about 120 yards
- Root Dash Delivery about 160 yards
- My Story, My Legacy about 260 yards
- Soil-Based Alternatives about 460 yards
- Carcass Cuisine about 460 yards
- Harandar's Kitchen about 460 yards
- Fresh from the Garden about 460 yards
- Flare Up about 730 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- Har'mara, Harandar
- The Den, Harandar
- Har'alnor, Harandar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Of Caves and Cradles
Part 12 of 19.
Previous: A Hut in Har'mara · Next: The Council Assembles
- 7Echoes and Memories
- 8Echo of the Hunt
- 9Echo of the Call
- 10Down the Rootways
- 11A Hut in Har'mara
- 12Tending to Har'mara
- 13The Council Assembles
- 14To Sow the Seed
- 15Burning Bitterblooms
- 16Halting Harm in Har'mara
- 17Culling the Spread
- 18Seeds of the Rift
Showing steps 7 to 18 of 19.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Hut in Har'mara
The others have gathered downstairs. Come. Orweyna is eager to see that you are in one piece.
After this quest
Taken from the storyline's own step order.
- The Council Assembles
Guards collected Orweyna and took her to get ready to meet the Council. When you are ready, we should attend the gathering.
The storyline at a glance
Of Caves and Cradles has 19 steps, from Harandar to The Traveling Flowers.
Maps its steps are placed on (steps per map): Harandar (18), Eversong Woods (1).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Call of the Goddess
- The Grudge Pit
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
- Legends of the Haranir
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.