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Quest

Take Me To Your Leader

A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Gwytherin+15via Wowhead (opens the original comment in a new tab)

You HAVE to do the "Stabilizing Suramar" quest which requires you to do 10 world quests although wowhead doesn't link that quest as part of the chain... You won't get the followup "Eating before the meeting" to start the chain: "An elven Problem" before doing this. Hope i could help cutting 3 hours of research! glhf

2
violetta+12via Wowhead (opens the original comment in a new tab)

the army will be waiting very patiently while you grind to exalted and reach this point in the questline. despite having not yet entered the city the Kirin Tor will also have agents inside before you do this quest too!
really odd that blizz didn't use phasing on this one...

That is every comment on this page.

Quest facts

LevelLevel 45
Quest ID40391

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40391))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAn Elven Problem, step 3 of 14
Rewards15g 16s 50c, 4,600 XP

Description

I am glad you are here, {name}. This... Khadgar, the archmage who found my message, has called a meeting. He wishes to meet us at the entrance to the city as soon as possible. Will you accompany me? I have the strangest feeling that he will not be alone.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 4 mapped points
Suramar map showing where to go for Take Me To Your LeaderTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #680 41.6 51.6

Coordinates

  • Turn-inSuramar 41.6, 51.6/way #680 41.6 51.6
  • Objective areaSuramar 36.6, 46.9/way #680 36.6 46.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Suramar:

  • Meredil, SuramarAlliance and Horde · about 420 yards west
  • Western SuramarAlliance and Horde · about 1,200 yards south
  • Irongrove Retreat, SuramarAlliance and Horde · about 1,200 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 330 yards north-west
  • Objective areaabout 340 yards north-west
  • Objective areaabout 310 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money15 gold16 silver
Experience4,600 XP
ReputationThe Nightfallen +250

Reward details

Reputation: The Nightfallen +250

These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.

Reputation group: Legion.

Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

An Elven Problem

Part 3 of 14.

Previous: Eating Before the Meeting · Next: Take Me To Your Leader

  1. 1Stabilizing Suramar
  2. 2Eating Before the Meeting
  3. 3Take Me To Your Leader
  4. 4Take Me To Your Leader
  5. 5Down to Business
  6. 6Down to Business
  7. 7Taking a Promenade
  8. 8Taking a Promenade
  9. 9A Better Future
  10. 10Crystal Clearing
  11. 11Powering Down the Portal
  12. 12Nullified
  13. 13Shield, Meet Spell
  14. 14Break An Arm

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Eating Before the MeetingSuramar · Level 45

    Having Vanthir around has done much to lift the spirits of the people here. I dare say some have begun to relish their newfound freedom, even if they miss their beloved city. I will not rest until I can give it back to them. You and I have an important meeting to attend.

After this quest

Taken from the storyline's own step order.

  • Down to BusinessSuramar · Level 45

    First things first, <name>: we must set up our camp. We do not have the time or resources for a prolonged siege. It is not like we can starve them out. No, we must be swift and sure as an arrow, piercing their heart in one strike.

Other quests with this name

This one: Alliance only · Suramar · Level 45.

The storyline at a glance

An Elven Problem has 14 steps, from Stabilizing Suramar to Break An Arm.

Maps its steps are placed on (steps per map): Suramar (14).

Steps of this storyline count toward:

  • Insurrection Complete the Suramar storylines listed below.
  • Insurrection Complete the Suramar Storylines listed below with a Timerunner.

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.