The mobs are on the ship below deck where you accepted the quest. To go below deck take the stairs or enter via the belly of the ship.
Quest
Take No Prisoners
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I was dumb, perhaps it was just the General Chat at the time but I went below the ship to the ground and then realized the NPC's I needed to slay were on the ship. Don't make the same mistake as me!
Upper World Pillar Fragment Quest Tree From Whiterock
The War Has Many Fronts{H}* The Battle Is Won. The War Goes On{H}* | | | S)Hero's Call: Deepholm!(A) | S)Warchief's Command: Deepholm!(H) ├──┼────────────┬─────────────┴──┘ |one out of four| └┬──────────────┘ S)The Maelstrom S)Deepholm, Realm of Earth | a)Gunship Down a)Captain's Log a)The Earth Claims All a)Elemental Energy ├──────────────┴───────────────┘ | b)Diplomacy First──>b)The Admiral's Cabin──>b)Without a Captain or Crew | b)All Our Friends Are Dead──>b)Take No Prisoners | b)On Second Thought, Take One Prisoner b)Some Spraining to Do b)Return to the Temple of Earth──>c)Blood of the Earthwarder c)Deathwing's Fall c)Bleed the Bloodshaper c)Twilight Research c)Question the Slaves c)Maziel's Revelation c)The Forgemaster's Log c)Maziel's Ascendancy c)Silvermarsh Rendezvous c)Quicksilver Submersion c)The Twilight Overlook──>#)Into the Stonecore(Stonecore) | | d)To Catch a Dragon d)Big Game, Big Bait | ┌───┘ d)Testing the Trap #)Twilight Documents(Stonecore) | \ #)Followers and Leaders(Stonecore) d)Block the Gates d)Abyssion's Minions | / d)The World Pillar Fragment The Middle Fragment* | / The Very Earth Beneath Our Feet* Legend:
S menas Skippable
# means Other Zones
(A)/(H) means Alliance/Horde only.
{H} means Quest Have Horde Variant, click {H} for it.
* means another Quest Tree.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26251))
What to do
Description
It looks like the Twilight's Hammer's still on the ship. Go below decks and take them out. Be careful, {name}. I've a feeling they're not here for a spiritual retreat, if you know what I mean.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 64.1 47.8
Coordinates
- Turn-inDeepholm 64.1, 47.8
/way #207 64.1 47.8 - Objective area (centre of the marked area)Deepholm 64.4, 45.9
/way #207 64.4 45.9 - Objective areaDeepholm 64.5, 47.9
/way #207 64.5 47.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- The Twilight Flight about 370 yards
- Familiar Intruders about 390 yards
- A Head Full of Wind about 390 yards
- Rocky Relations about 420 yards
- Unsolid Ground about 420 yards
- A Rock Amongst Many about 420 yards
- Doomshrooms about 460 yards
- Gone Soft about 460 yards
- Shaken and Stirred about 460 yards
- Corruption Destruction about 460 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: The Earthen Ring +250
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 40 of 57.
Previous: Without a Captain or Crew · Next: On Second Thought, Take One Prisoner
- 35Captain's Log
- 36Diplomacy First
- 37All Our Friends Are Dead
- 38The Admiral's Cabin
- 39Without a Captain or Crew
- 40Take No Prisoners
- 41On Second Thought, Take One Prisoner
- 42Some Spraining to Do
- 43Return to the Temple of Earth
- 44Deathwing's Fall
- 45Blood of the Earthwarder
- 46Bleed the Bloodshaper
Showing steps 35 to 46 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Without a Captain or Crew
Not sure who you're with, but you don't look like one of... them. I'm not sure what happened. I slept through supper and woke up to a ship full of dead people and murderers. Not sure if you want to kill me or not, but I'll spare you the trouble. <Moody points to a wound in his stomach.
After this quest
Taken from the storyline's own step order.
- On Second Thought, Take One Prisoner
It's not too late, <name>. The cultists are probably still here. Go below decks, find out who's in charge and subdue them. We will obtain answers to our questions, one way or another.
Also counted by Deep into Deepholm
Its criteria name 14 quests; others include:
- Blood of the Earthwarder
- Without a Captain or Crew
- Making Things Crystal Clear
- Intervention
- Doomshrooms
- Gone Soft
- Wrath of the Fungalmancer
- Shaken and Stirred
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Deep into Deepholm: its criteria name 14 quests, this one included.