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Quest

Tears for Fears

A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Bihorns+33via Wowhead (opens the original comment in a new tab)

And I find it kind of funny
I find it kind of sad
The dreams in which I'm dying
Are the best I've ever had
I find it hard to tell you
'Cause I find it hard to take
When people run in circles
It's a very, very
Mad world.

3
qwerty31+15via Wowhead (opens the original comment in a new tab)

I got there and couldn't interact with any objects. You're actually just supposed to run up to it and a scene triggers. If you're stuck and can't figure out what to do next, just run out of the little pagoda and back in and you should trigger the scene.

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 10-45
Quest ID38662

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38662))

What to do

StorylineInto the Nightmare, step 6 of 12
Rewards20g 22s, 6,150 XP

Description

The Tears of Elune are a sacred artifact, protected by my order for thousands of years. I tell you this so that you may understand the gravity of your request. That said, Ysera is noble and wise and I trust in her guidance. You will find the tears in a vault at the eastern edge of the temple grounds. Proceed with caution though, as that area has been overrun by demons.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Val'sharah Quest turn-in 2 mapped points
Val'sharah map showing where to go for Tears for FearsTurn-inObjective area

In-game waypoint: /way #641 51.4 57.0

Coordinates

  • Turn-inVal'sharah 51.4, 57.0/way #641 51.4 57.0
  • Objective areaVal'sharah 59.4, 53.8/way #641 59.4 53.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Val'sharah map

Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Val'sharah:

  • Garden of the Moon, Val'sharahAlliance and Horde · about 290 yards east
  • Bradensbrook, Val'sharahAlliance and Horde · about 510 yards west
  • Lorlathil, Val'sharahAlliance and Horde · about 600 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 450 yards east
  • Objective areaabout 460 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP
ReputationDreamweavers +150

Reward details

Reputation: Dreamweavers +150

The druids and their allies in Val'sharah have guarded the Emerald Dream since time immemorial.

Reputation group: Legion.

Other quests in Val'sharah that reward Dreamweavers reputation: Archdruid of the Claw (+10), Awakening the Archdruid (+150), The Demons Below (+150), Out of the Dream (+150), The Chieftain's Beads (+150), Entangled Dreams (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Into the Nightmare

Part 6 of 12.

Previous: The Temple of Elune · Next: Root Cause

  1. 1Return to the Grove
  2. 2Return to the Grove
  3. 3Return to the Grove
  4. 4The Emerald Queen
  5. 5The Temple of Elune
  6. 6Tears for Fears
  7. 7Root Cause
  8. 8Mark of the Demon
  9. 9The Die is Cast
  10. 10Malfurion's Fury
  11. 11To Old Friends
  12. 12The Demon's Trail

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Temple of EluneVal'sharah · Level 10-45

    Cenarius is in danger. If his condition is not reversed soon, he will be lost to the Nightmare that threatens the Emerald Dream. To spare him that fate, we must have the Tears of Elune - the same relic you were sent here to retrieve. Elune's temple is not far. Go there. Find Lyanis.

After this quest

Taken from the storyline's own step order.

  • Root CauseVal'sharah · Level 10-45

    The massive roots of Shaladrassil are spreading a horrible corruption throughout the forest. If we are to save Val'sharah, we will need to find a way to stop the encroachment of the world tree. If you bring me enough corrupted root samples, I may be able to discover their secrets.

The storyline at a glance

Into the Nightmare has 12 steps, from Return to the Grove to The Demon's Trail.

Maps its steps are placed on (steps per map): Val'sharah (12).

Steps of this storyline count toward:

Other storylines on the Val'sharah map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.