And I find it kind of funny
I find it kind of sad
The dreams in which I'm dying
Are the best I've ever had
I find it hard to tell you
'Cause I find it hard to take
When people run in circles
It's a very, very
Mad world.
Quest
Tears for Fears
A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Named after the British duo Tears for Fears, the influential new wave band of the 80's. Their most famous song was probably the "Shout" which reached No. 1 on Billboard Hot 100 in 1985 and remained there for three weeks.
I got there and couldn't interact with any objects. You're actually just supposed to run up to it and a scene triggers. If you're stuck and can't figure out what to do next, just run out of the little pagoda and back in and you should trigger the scene.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38662))
What to do
Description
The Tears of Elune are a sacred artifact, protected by my order for thousands of years. I tell you this so that you may understand the gravity of your request. That said, Ysera is noble and wise and I trust in her guidance. You will find the tears in a vault at the eastern edge of the temple grounds. Proceed with caution though, as that area has been overrun by demons.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #641 51.4 57.0
Coordinates
- Turn-inVal'sharah 51.4, 57.0
/way #641 51.4 57.0 - Objective areaVal'sharah 59.4, 53.8
/way #641 59.4 53.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- In Darkness, I Dream about 10 yards
- The Fate of Val'sharah about 130 yards
- Darkheart Thicket: Enter the Nightmare about 130 yards
- The Other Ghostdancer about 150 yards
- Fey Enchantments about 160 yards
- Darkheart Thicket: The Glamour Has Faded about 160 yards
- No Longer Worthy about 160 yards
- Led Astray about 160 yards
- Forlorn Filter about 180 yards
- Cenarius, Keeper of the Grove about 260 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Val'sharah:
- Garden of the Moon, Val'sharah
- Bradensbrook, Val'sharah
- Lorlathil, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Val'sharah map
Reward details
Reputation: Dreamweavers +150
The druids and their allies in Val'sharah have guarded the Emerald Dream since time immemorial.
Reputation group: Legion.
Other quests in Val'sharah that reward Dreamweavers reputation: Archdruid of the Claw (+10), Awakening the Archdruid (+150), The Demons Below (+150), Out of the Dream (+150), The Chieftain's Beads (+150), Entangled Dreams (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Into the Nightmare
Part 6 of 12.
Previous: The Temple of Elune · Next: Root Cause
- 1Return to the Grove
- 2Return to the Grove
- 3Return to the Grove
- 4The Emerald Queen
- 5The Temple of Elune
- 6Tears for Fears
- 7Root Cause
- 8Mark of the Demon
- 9The Die is Cast
- 10Malfurion's Fury
- 11To Old Friends
- 12The Demon's Trail
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Temple of Elune
Cenarius is in danger. If his condition is not reversed soon, he will be lost to the Nightmare that threatens the Emerald Dream. To spare him that fate, we must have the Tears of Elune - the same relic you were sent here to retrieve. Elune's temple is not far. Go there. Find Lyanis.
After this quest
Taken from the storyline's own step order.
- Root Cause
The massive roots of Shaladrassil are spreading a horrible corruption throughout the forest. If we are to save Val'sharah, we will need to find a way to stop the encroachment of the world tree. If you bring me enough corrupted root samples, I may be able to discover their secrets.
The storyline at a glance
Into the Nightmare has 12 steps, from Return to the Grove to The Demon's Trail.
Maps its steps are placed on (steps per map): Val'sharah (12).
Steps of this storyline count toward:
Other storylines on the Val'sharah map
- All Nightmare Long
- The Black Rook Threat
- Archdruid of the Claw
- Bradensbrook
- Black Rook Hold
- Archdruid of Lore
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.