Vaguely bugged right now so there's tons of players and very few baby dragons. So:
- Group with other players (I haven't tested this myself, but according to /1 it does work and you get credit for your groupmates' captures also)
- Stay still near a spot where they spawn, mounted up, with the flute keybound.
- Keep friendly nameplates on. It helps if you have an addon that colors player nameplates their class (such as Tidy Plates + Threat Plates) so you can tell the baby dragons from players faster. (Threat Plates can also be set up to have nameplates for specific units be a different color and have an icon on top, which could also help if set up in advance.)
- Ride / run right under the baby dragon and press the keybind. If there's baby dragons up in the rocks where you can't jump to, don't waste your time, you're not gonna make it near enough to them to grab them.
Lather, rinse, repeat. Good luck!
Quest
Teensy Weensies!
A World of Warcraft quest in Emerald Dreamway. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
When you click the provided quest item, it makes a very cute musical sound. I searched all over for the sound file so I could use it in some WeakAuras.
Type this in-game to hear the sound:
/run PlaySoundFile("Sound/Spells/FX_Flute_MylunesMelody_Short.ogg")
Here's the remainder of the Druid Order Hall Campaign:
Previous quest: Enduring the Nightmare: Kill 12 aberrations of Nightmare
- Archdruid Hamuul Runetotem 2 of 6: Teensy Weensies!: Use Mylune's Flute to gather 15 Teensy Weensy Fae Dragons
- Archdruid Hamuul Runetotem 3 of 6: Cleaning Up: Cleanse 100 Nightmare Creep
- Archdruid Hamuul Runetotem 4 of 6: A Dying Dream: Kill Witherheart
- Archdruid Hamuul Runetotem 4 of 6: Communing With Malorne: Speak to Remulos at Nordrassil
- Archdruid Hamuul Runetotem 5 of 6: A New Beginning: Meet Archdruid Rensar Greathoof at the Dreamgrove
- Brightwing 1 of 4: The Cycle Continues: Plant 100 Dream Seeds on corpses
- Brightwing 2 of 4: Eye of Azshara: Cleansing the Dreamway: Collect 25 Rarefied Water from the naga in the [zone=8040]
- Brightwing 3 of 4: The Pendant of Starlight: Retrieve the Pendant of Starlight from Abyssal Queen Sha'rathra, who patrols along the coast of Val'sharah
- Brightwing 4 of 4: Champion: Brightwing: Recruit Brightwing
- Archdruid Hamuul Runetotem 6 of 6: Champion: Hamuul Runetotem: Recruit Hamuul Runetotem
- Keeper Remulos 1 of 3: Powering the Portal: 5 4-hour, 3-follower missions
- Keeper Remulos 2 of 3: Focusing the Energies: Collect 10 Blood of Sargeras
- Keeper Remulos 3 of 3: Enter Nightmare: Go through the Nightmare Portal in the Emerald Dreamway
- Grand Finale 1 of 5: Defenders of the Dream: Choose an ally
- Grand Finale 2 of 5: The War of the Ancients: Win the war of the ancients
- Grand Finale 3 of 5: Archimonde, The Defiler: Defeat Archimonde
- Grand Finale 4 of 5: The Demi-God's Return: Receive Malorne's blessing
- Grand Finale 5 of 5: A Hero's Weapon: Approach the indicated location before the Seed of Ages and raise your weapon
Congratulations, Archdruid!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42042))
Requirements
Read from the Blizzard quest API.
Description
Oh {name}, I'm so very very happy to see you! The woodland critters whispered there was trouble in the Dreamway so I came immediately! There are so very many teensy weensy little creatures that live here in the Emerald Dream, and they're out there, all lost and alone! Would you go out there and gather them up? You can use my flute to call them to you. Thank you, brave druid!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #715 45.1 32.6
Coordinates
- Turn-inEmerald Dreamway 45.1, 32.6
/way #715 45.1 32.6 - Objective area (centre of the marked area)Emerald Dreamway 46.9, 47.6
/way #715 46.9 47.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 10 on Wowhead.
Storyline
The Eternal Dream II
Part 9 of 19.
Previous: Enduring the Nightmare · Next: Cleaning Up
- 4Halls of Valor: Essence of Ferocity
- 5Darkheart Thicket: Essence of Regrowth
- 6Eye of Azshara: Essence of Balance
- 7The Way to Nordrassil
- 8Enduring the Nightmare
- 9Teensy Weensies!
- 10Cleaning Up
- 11A Dying Dream
- 12Communing With Malorne
- 13A New Beginning
- 14Champion: Hamuul Runetotem
- 15Champion: Mylune
Showing steps 4 to 15 of 19.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Enduring the Nightmare
We are under attack here, <name>! Creatures of the Nightmare are spilling into the Dreamway as we speak. Destroy them. They cannot be allowed to linger, or else the Nightmare will take root here, too!
After this quest
Taken from the storyline's own step order.
- Cleaning Up
When the Nightmare spreads, it consumes the life force of all that it touches. The more it spreads, the weaker our magic becomes. In its early stages, before the taint has taken hold, we can still cleanse the affected areas. I will bless you with Elune's grace.
Quests that require this one
The storyline at a glance
The Eternal Dream II has 19 steps, from Gathering the Dreamweavers to Champion: Brightwing.
Maps its steps are placed on (steps per map): The Dreamgrove (9), Emerald Dreamway (9), Mount Hyjal (1).
Steps of this storyline count toward:
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream III
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.