Skip to content

Quest

Teensy Weensies!

A World of Warcraft quest in Emerald Dreamway. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Aeliel+19via Wowhead (opens the original comment in a new tab)

Vaguely bugged right now so there's tons of players and very few baby dragons. So:


  1. Group with other players (I haven't tested this myself, but according to /1 it does work and you get credit for your groupmates' captures also)

  2. Stay still near a spot where they spawn, mounted up, with the flute keybound.

  3. Keep friendly nameplates on. It helps if you have an addon that colors player nameplates their class (such as Tidy Plates + Threat Plates) so you can tell the baby dragons from players faster. (Threat Plates can also be set up to have nameplates for specific units be a different color and have an icon on top, which could also help if set up in advance.)

  4. Ride / run right under the baby dragon and press the keybind. If there's baby dragons up in the rocks where you can't jump to, don't waste your time, you're not gonna make it near enough to them to grab them.

Lather, rinse, repeat. Good luck!

2
penguinsane+13via Wowhead (opens the original comment in a new tab)

When you click the provided quest item, it makes a very cute musical sound. I searched all over for the sound file so I could use it in some WeakAuras.

Type this in-game to hear the sound:

/run PlaySoundFile("Sound/Spells/FX_Flute_MylunesMelody_Short.ogg")

3
newsushi+11via Wowhead (opens the original comment in a new tab)

Here's the remainder of the Druid Order Hall Campaign:

Previous quest: Enduring the Nightmare: Kill 12 aberrations of Nightmare

Congratulations, Archdruid!

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 45
CategoryDruid Campaign
Quest ID42042

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42042))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

Oh {name}, I'm so very very happy to see you! The woodland critters whispered there was trouble in the Dreamway so I came immediately! There are so very many teensy weensy little creatures that live here in the Emerald Dream, and they're out there, all lost and alone! Would you go out there and gather them up? You can use my flute to call them to you. Thank you, brave druid!

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Emerald Dreamway Quest turn-in 13 mapped points
Emerald Dreamway map showing where to go for Teensy Weensies!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #715 45.1 32.6

Coordinates

  • Turn-inEmerald Dreamway 45.1, 32.6/way #715 45.1 32.6
  • Objective area (centre of the marked area)Emerald Dreamway 46.9, 47.6/way #715 46.9 47.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Eternal Dream II

Part 9 of 19.

Previous: Enduring the Nightmare · Next: Cleaning Up

  1. 4Halls of Valor: Essence of Ferocity
  2. 5Darkheart Thicket: Essence of Regrowth
  3. 6Eye of Azshara: Essence of Balance
  4. 7The Way to Nordrassil
  5. 8Enduring the Nightmare
  6. 9Teensy Weensies!
  7. 10Cleaning Up
  8. 11A Dying Dream
  9. 12Communing With Malorne
  10. 13A New Beginning
  11. 14Champion: Hamuul Runetotem
  12. 15Champion: Mylune

Showing steps 4 to 15 of 19.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Enduring the NightmareLevel 45

    We are under attack here, <name>! Creatures of the Nightmare are spilling into the Dreamway as we speak. Destroy them. They cannot be allowed to linger, or else the Nightmare will take root here, too!

After this quest

Taken from the storyline's own step order.

  • Cleaning UpLevel 45

    When the Nightmare spreads, it consumes the life force of all that it touches. The more it spreads, the weaker our magic becomes. In its early stages, before the taint has taken hold, we can still cleanse the affected areas. I will bless you with Elune's grace.

Quests that require this one

The storyline at a glance

The Eternal Dream II has 19 steps, from Gathering the Dreamweavers to Champion: Brightwing.

Maps its steps are placed on (steps per map): The Dreamgrove (9), Emerald Dreamway (9), Mount Hyjal (1).

Steps of this storyline count toward:

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.