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Quest Log

Teensy Weensies!

Teensy Weensies! is a quest for level 45. It is step 9 of 19 in The Eternal Dream II storyline. The quest's turn-in marker is in Emerald Dreamway at 45.1, 32.6. It rewards 6,150 experience and money.

Description

Oh <name>, I'm so very very happy to see you!

The woodland critters whispered there was trouble in the Dreamway so I came immediately!

There are so very many teensy weensy little creatures that live here in the Emerald Dream, and they're out there, all lost and alone!

Would you go out there and gather them up? You can use my flute to call them to you.

Thank you, brave druid!

Rewards

Money20 gold22 silver
Experience6,150 XP

Stuck on this quest?

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42042))

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Rewards in detail
TypeRewardAmount
ExperienceXP6,150
MoneyGold20g 22s
Where it comes from
Turn-in mapEmerald DreamwayTurn-in marker at 45.1, 32.6, 13 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Emerald Dreamway Quest turn-in 13 mapped points
Emerald Dreamway map showing where to go for Teensy Weensies!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #715 45.1 32.6

Coordinates

  • Turn-inEmerald Dreamway 45.1, 32.6/way #715 45.1 32.6
  • Objective area (centre of the marked area)Emerald Dreamway 46.9, 47.6/way #715 46.9 47.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Eternal Dream II

Part 9 of 19.

Previous: Enduring the Nightmare · Next: Cleaning Up

  1. 4Halls of Valor: Essence of Ferocity
  2. 5Darkheart Thicket: Essence of Regrowth
  3. 6Eye of Azshara: Essence of Balance
  4. 7The Way to Nordrassil
  5. 8Enduring the Nightmare
  6. 9Teensy Weensies!
  7. 10Cleaning Up
  8. 11A Dying Dream
  9. 12Communing With Malorne
  10. 13A New Beginning
  11. 14Champion: Hamuul Runetotem
  12. 15Champion: Mylune

Showing steps 4 to 15 of 19.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Enduring the NightmareLevel 45

    We are under attack here, <name>! Creatures of the Nightmare are spilling into the Dreamway as we speak. Destroy them. They cannot be allowed to linger, or else the Nightmare will take root here, too!

After this quest

Taken from the storyline's own step order.

  • Cleaning UpLevel 45

    When the Nightmare spreads, it consumes the life force of all that it touches. The more it spreads, the weaker our magic becomes. In its early stages, before the taint has taken hold, we can still cleanse the affected areas. I will bless you with Elune's grace.

Quests that require this one

The storyline at a glance

The Eternal Dream II has 19 steps, from Gathering the Dreamweavers to Champion: Brightwing.

Maps its steps are placed on (steps per map): The Dreamgrove (9), Emerald Dreamway (9), Mount Hyjal (1).

Steps of this storyline count toward:

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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