Jump in the pit at 31.31 47.00 to find Hir'eek's Cave. Might want to have an ankh available or something for the fall.
Quest
Telaamon's Purge
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Rest with the Light Telaamon, defender of Life and Faith! Your sacrefice will never be forgotten!
This is an instance where the new race alignments don't sit well. We just killed one of the Army of the Light....
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54271))
Requirements
Read from the Blizzard quest API.
Description
Telaamon, de Lightbringer leadin' dis assault, be in Hir'eek's cave. He must be thinkin' he can take us all by himself. When he is dead, we be sendin' dis assault force into chaos, allowin' us ta be marchin' on de Alliance along de shore. And hopefully, we can be findin' de source of de fog and destroyin' it. Da three of us be ambushin' Telaamon once ya start fightin'. He ain't gettin' outta here alive.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #863 31.3 46.9
Coordinates
- Turn-inNazmir 31.3, 46.9
/way #863 31.3 46.9 - Objective areaNazmir 29.1, 46.6
/way #863 29.1 46.6 - Objective areaNazmir 31.5, 47.1
/way #863 31.5 47.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Hir'eek, the Bat Loa same spot
- To Kill a Loa same spot
- Sneaking into Zalamar about 120 yards
- Mark of the Bat about 120 yards
- Isolating Zalamar about 120 yards
- How to Be a Blood Troll about 120 yards
- Poisoning the Brood about 120 yards
- Getting a Leg Up about 180 yards
- Didn't Stop to Think if They Should about 180 yards
- Projection Destruction about 180 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zo'bal Ruins, Nazmir
- Vulpera Hideaway, Vol'dun
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Azeritex 1,000
Reward details
Currency: Azerite x 1,000
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Fury of the Zandalari
Part 15 of 17.
The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.
Previous: Breaking Mirrors · Next: Parting Mists
- 6Minesweeper
- 7Putting the Gob in Gob Squad
- 8Re-rebuilding the A.F.M.O.D.
- 9It's Alive!
- 10The Battle of Zul'jan Ruins
- 11We Have Them Cornered
- 12Zandalari Justice
- 13None Shall Escape
- 14Breaking Mirrors
- 15Telaamon's Purge
- 16Parting Mists
- 17Fly Out to Meet Them
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Breaking Mirrors
We have reports dat Telaamon, de Lightforged in charge of dis attack, can create mirror images of himself to strike us down. Two Zandalari, Witch Doctor Kejabu and Jo'chunga, have offered to go in and help fight his mirror images. I want you to ensure dey survive.
After this quest
Taken from the storyline's own step order.
- Parting Mists
It be time ta face de main Alliance fleet. Dey be on da beachhead nearby. I can be feelin' da dark voodoo from dat fog nearby. Princess Talanji be wantin' ta destroy dat mojo as soon as we can.
The storyline at a glance
The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.
Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.