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Quest

A Dying Dream

A World of Warcraft quest in Emerald Dreamway. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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newsushi+8via Wowhead (opens the original comment in a new tab)

Here's the remainder of the Druid Order Hall Campaign:

Previous quest: Cleaning Up: Cleanse 100 Nightmare Creep

Congratulations, Archdruid!

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 45
CategoryDruid Campaign
Quest ID42044

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42044))

Requirements

Read from the Blizzard quest API.

Description

Deep in the heart of the swamp lies an ancient protector of the Dreamway, Witherheart. He was among the first defenders to battle against the Nightmare, but he has fallen to total corruption. It pains me to say it, but we must destroy him.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Emerald Dreamway Quest turn-in 2 mapped points
Emerald Dreamway map showing where to go for A Dying DreamTurn-inObjective area

In-game waypoint: /way #715 43.4 30.6

Coordinates

  • Turn-inEmerald Dreamway 43.4, 30.6/way #715 43.4 30.6
  • Objective areaEmerald Dreamway 74.0, 47.8/way #715 74.0 47.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 250 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Eternal Dream II

Part 11 of 19.

Previous: Cleaning Up · Next: Communing With Malorne

  1. 6Eye of Azshara: Essence of Balance
  2. 7The Way to Nordrassil
  3. 8Enduring the Nightmare
  4. 9Teensy Weensies!
  5. 10Cleaning Up
  6. 11A Dying Dream
  7. 12Communing With Malorne
  8. 13A New Beginning
  9. 14Champion: Hamuul Runetotem
  10. 15Champion: Mylune
  11. 16Eye of Azshara: Cleansing the Dreamway
  12. 17The Cycle Continues

Showing steps 6 to 17 of 19.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Cleaning UpLevel 45

    When the Nightmare spreads, it consumes the life force of all that it touches. The more it spreads, the weaker our magic becomes. In its early stages, before the taint has taken hold, we can still cleanse the affected areas. I will bless you with Elune's grace.

After this quest

Taken from the storyline's own step order.

  • Communing With MalorneLevel 45

    Our work here is done, <name>. We have successfully defended the Dreamway. It will be only a matter of time before it is restored to its former state. But we have more important matters at hand. Take the Idol of the Wilds and go onward to Nordrassil. With any luck, they have already gathered.

The storyline at a glance

The Eternal Dream II has 19 steps, from Gathering the Dreamweavers to Champion: Brightwing.

Maps its steps are placed on (steps per map): The Dreamgrove (9), Emerald Dreamway (9), Mount Hyjal (1).

Steps of this storyline count toward:

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.