- Stage 1: Click beetles or kill and loot marked mobs to collect pigment.
- Stage 2: Enter the cave at 60.37, 19.08 to make your paintings. You do not have to use the action button arrows to move the paintbrush, you can just click the nodes in order with your mouse. You cannot go diagonally, so you will have to go left/right and up/down to connect the dots. Create a singular path from the paintbrush through the dots avoiding the dark stones. Once you click the last dot, it will move to the next puzzle. If you have any interface elements like party frames or cooldown bars, it may obscure parts of the puzzle.
- Stage 3: Travel further into the cave and run over the animated paint to smash them, you do not have to attack them.
- Stage 4: Take the path upstairs to the right at the back of the cave and use the extra action button around the paint blobs to collect them. Run to the cauldron on the same platform to deposit the blobs. It will teleport you out of the cave once successful.
Quest
The Cauldron of Echoes
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I wasn't able to click on the stone at 61.6, 20.5 until I'd turned in the previous week's quest (which for me was Weynan's Ward).
Thank you! The painting was tickin' me off.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(88994))
What to do
Description
For untold eons, the Cauldron of Echoes has rested in shadow, its purpose obscured by time. When I first walked the path of the Zur'ashar, my master spoke of its significance--a relic tied to the very origins of our kind. Yet its secrets eluded even them... a mystery left unanswered. Now, it calls to us once more. Will you uncover what has been forgotten? The truth waits within, and I would be forever grateful for your discovery.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2413 54.2 53.1
Coordinates
- Turn-inHarandar 54.2, 53.1
/way #2413 54.2 53.1 - Objective areaHarandar 61.7, 20.6
/way #2413 61.7 20.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- A Legend to Know same spot
- The Story of Wey'nan's Ward same spot
- The Story of the Cauldron of Echoes same spot
- The Story of Aln'hara's Bloom same spot
- The Story of the Echoless Flame same spot
- The Story of Russula's Outreach same spot
- The Story of the Root of the World same spot
- The Story of Sky's Hope same spot
- Delver's Call: The Gulf of Memory same spot
- Work It about 30 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- The Den, Harandar
- Har'athir, Harandar
- Har'kuai, Harandar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Storyline
Legends Relics
Part 2 of 7.
Previous: Wey'nan's Ward · Next: Aln'hara's Bloom
- 1Wey'nan's Ward
- 2The Cauldron of Echoes
- 3Aln'hara's Bloom
- 4The Echoless Flame
- 5Russula's Outreach
- 6Root of the World
- 7Sky's Hope
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Wey'nan's Ward
To claim this relic, travel to the Vale of Secrets. Seek the Visionstone. Its surface bears sacred paintings, with a hand print aglow at the center. Press your hand upon it and let your spirit be known. Your body will falter into trance, and your soul will walk visions of the past.
After this quest
Taken from the storyline's own step order.
- Aln'hara's Bloom
When I was young in the path of a Zur'ashar, I heard a tale of a gift from Aln'hara: "A sign of the goddess, felt in the stillness." Unfortunately, all those who were there to experience the event eventually passed on before we learned the secrets of our special paint.
Also counted by Legends Never Die
Its criteria name 7 quests; others include:
The storyline at a glance
Legends Relics has 7 steps, from Wey'nan's Ward to Sky's Hope.
Maps its steps are placed on (steps per map): Harandar (7).
Other storylines on the Harandar map
- Call of the Goddess
- Of Caves and Cradles
- The Grudge Pit
- The Empty Cradle
- Trials of the Shul'ka
- Legends of the Haranir
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Legends Never Die: its criteria name 7 quests, this one included. Decor Reward: "On'ohia's Call".