The key to success here is to NOT be the "tip of the spear"!
Mount up and follow the WEDGE formation of NPCs. They will aggro all of the enemies outside the tower, while you ride right into the first floor of the tower and only have to fight the TWO NPCs there and, after that, go upstairs for the boss.
I was using Stonehide Leather Barding so you may want to use that or a similar item.
;)
Quest
The First Watch
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To find quest mob [npc=131671] enter the watch tower follow.
Follow the stairs to the top, the witch is there, slay her to complete the quest.
After completing the quest flight master becomes avaliable to use.The First Watch - www.youtube.com/watch?v=Nz1LRWwYoIk
If you are in a group and you're having trouble spawning her, leave the group to reset the encounter.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50003))
Requirements
Read from the Blizzard quest API.
What to do
Description
As you can see, the coven has conscripted my own guardsmen into their service. Though I am loath to battle my own, these men are too corrupted by the coven's magic to be saved. For them, death is the only mercy we can give. The Inquisitors and I can handle the regiment stationed outside. We will need you to find and take out their leader. Your Inquisitors await your command, {class}. Are you ready to take the tower?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #896 32.1 30.9
Coordinates
- Turn-inDrustvar 32.1, 30.9
/way #896 32.1 30.9 - Objective areaDrustvar 31.1, 29.8
/way #896 31.1 29.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Remembering the Fallen same spot
- A Traitor's Death about 50 yards
- Implements of Ill Intent about 50 yards
- The Bleak Hills about 60 yards
- Her Dog Days Are Over about 60 yards
- Make it Wright about 60 yards
- Digging for Scraps about 60 yards
- The Shrine of the Eventide about 210 yards
- High Prospects about 210 yards
- Drop It! about 270 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Watchman's Rise, Drustvar
- Whitegrove Chapel, Drustvar
- Anyport, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Drustvar map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Corlain
Part 2 of 9.
Previous: The Road to Corlain · Next: A Weather Eye
- 1The Road to Corlain
- 2The First Watch
- 3A Weather Eye
- 4A Steady Ballast
- 5Precious Metals
- 6An Improvised Arsenal
- 7Witchrending
- 8Barrier Buster
- 9Break On Through
Also part of: Darkness of Drustvar (part 40 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Road to Corlain
Lord and Lady Waycrest lay trapped in Waycrest Manor. Before we can reach them, however, we must brave through the city of Corlain... which is firmly in the grasp of the Heartsbane. Our first course of action should be to set up a forward outpost.
After this quest
Taken from the storyline's own step order.
- A Weather Eye
It would be wise to get a lay of the land before we put together a plan of action. Inquisitor Notley is an expert falconer, and a reliable scout. He utilizes an ancient relic to see through the eyes of his falcon, allowing him to survey great distances.
The storyline at a glance
Corlain has 9 steps, from The Road to Corlain to Break On Through.
Maps its steps are placed on (steps per map): Drustvar (9).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Hangman's Point
- Alpine Rise
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.