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Quest

The Hand of Fate

A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
HyperixMG+164via Wowhead (opens the original comment in a new tab)

If you are just as lost as I was as a fresh level 110 - you need to do the Broke Shore intro quest first that introduces you to the Legion of Army Fall reputation. Once you get done with that intro scenario you can hearth back to Dalaran and auto-accept The Hand of Fate.

Edit 1: If you had already done this quest on your main you can skip the introduction quest line by talking to the NPC on the middle Stormwind Harbor dock.

Enjoy!

Read all 66 on Wowhead ↗

Quest facts

LevelLevel 45
LocationStormwind City, Azuremyst Isle, Azuremyst Isle
Quest ID47221

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47221))

What to do

WhereStormwind City, Azuremyst Isle, Azuremyst Isle
StorylineTo Argus!, step 2 of 9
Rewards2g 2s 20c, 775 XP

Description

{name}, We have won many battles against the Burning Legion, but it is time to end this war once and for all. Final preparations have begun to depart for Argus. Make haste to Stormwind Harbor. A ship awaits you there to grant you and your allies passage to Azuremyst.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormwind City Quest turn-in 2 mapped points
Stormwind City map showing where to go for The Hand of FateTurn-inObjective area

In-game waypoint: /way #84 21.3 30.1

Azuremyst Isle Quest turn-in 1 mapped point
Azuremyst Isle map showing where to go for The Hand of FateTurn-in

In-game waypoint: /way #891 20.7 53.6

Azuremyst Isle Quest turn-in no plotted point

Coordinates

  • Turn-inStormwind City 21.3, 30.1/way #84 21.3 30.1
  • Objective areaStormwind City 21.4, 30.3/way #84 21.4 30.3
  • Turn-inAzuremyst Isle 20.7, 53.6/way #891 20.7 53.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormwind City map

Quests whose map markers the client places closest to this one on Stormwind City, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormwind City:

  • Stormwind, ElwynnAlliance · about 1,000 yards south-east
  • Furlbrow's Pumpkin Farm, WestfallAlliance · about 1,500 yards south
  • Goldshire, ElwynnAlliance · about 1,700 yards south-east
  • Flamestar Post, Burning SteppesAlliance and Horde · about 2,400 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

To Argus!

Part 2 of 9.

Previous: The Hand of Fate · Next: Two If By Sea

  1. 1The Hand of Fate
  2. 2The Hand of Fate
  3. 3Two If By Sea
  4. 4The Hand of Fate
  5. 5The Hand of Fate
  6. 6Two If By Sea
  7. 7Light's Exodus
  8. 8The Vindicaar
  9. 9Into the Night

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Two If By SeaLevel 45

    The Tomb of Sargeras was only the beginning. If we do not destroy the Legion utterly, they will return even stronger. We will travel to Azuremyst by sea to avoid drawing unnecessary attention. The less time the Legion has to react to our assault, the better.

The storyline at a glance

To Argus! has 9 steps, from The Hand of Fate to Into the Night.

Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.