Post-8.0 It appears that the quest does not get auto-given to you. You need to go to the Violet Citadel and get the quest manually from Khadgar.
Quest
The Hand of Fate
A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are just as lost as I was as a fresh level 110 - you need to do the Broke Shore intro quest first that introduces you to the Legion of Army Fall reputation. Once you get done with that intro scenario you can hearth back to Dalaran and auto-accept The Hand of Fate.
Edit 1: If you had already done this quest on your main you can skip the introduction quest line by talking to the NPC on the middle Stormwind Harbor dock.
Enjoy!
If the ship/Alleria suddenly disappeared after you interact with her, just travel some ways away and then come back.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47221))
What to do
Description
{name}, We have won many battles against the Burning Legion, but it is time to end this war once and for all. Final preparations have begun to depart for Argus. Make haste to Stormwind Harbor. A ship awaits you there to grant you and your allies passage to Azuremyst.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #84 21.3 30.1
Turn-inIn-game waypoint: /way #891 20.7 53.6
Coordinates
- Turn-inStormwind City 21.3, 30.1
/way #84 21.3 30.1 - Objective areaStormwind City 21.4, 30.3
/way #84 21.4 30.3 - Turn-inAzuremyst Isle 20.7, 53.6
/way #891 20.7 53.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- Battle for Azeroth: Hour of Reckoning about 30 yards
- The Fallen Lion about 40 yards
- To Be Prepared about 60 yards
- The Battle for Broken Shore about 60 yards
- The Nation of Kul Tiras about 70 yards
- Hero's Call: Vashj'ir! about 130 yards
- Allegiance of Kul Tiras about 140 yards
- The Battle for Lordaeron about 150 yards
- Making the Rounds about 180 yards
- Twilight Shores about 220 yards
Quests whose map markers the client places closest to this one on Stormwind City, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Furlbrow's Pumpkin Farm, Westfall
- Goldshire, Elwynn
- Flamestar Post, Burning Steppes
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 66 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
To Argus!
Part 2 of 9.
Previous: The Hand of Fate · Next: Two If By Sea
- 1The Hand of Fate
- 2The Hand of Fate
- 3Two If By Sea
- 4The Hand of Fate
- 5The Hand of Fate
- 6Two If By Sea
- 7Light's Exodus
- 8The Vindicaar
- 9Into the Night
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Two If By Sea
The Tomb of Sargeras was only the beginning. If we do not destroy the Legion utterly, they will return even stronger. We will travel to Azuremyst by sea to avoid drawing unnecessary attention. The less time the Legion has to react to our assault, the better.
The storyline at a glance
To Argus! has 9 steps, from The Hand of Fate to Into the Night.
Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.