If for some reason you abandon the following quest Into the Night and aren't able to pick it back up, simply return to your capital city's Harbor/Docks and speak to the appropriate NPC on the boats.
Alliance: [npc=121754]
Horde: [npc=122065]
Have them take you to the Exodar scenario and immediately head left into the Exodar and take the Lightforged Beacon and you can pick up the quest from Velen again.
Quest
The Vindicaar
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Hand of Fate or The Hand of Fate or The Hand of Fate or The Hand of Fate
Two If By Sea or Two If By Sea
Light's Exodus
The Vindicaar
Into the Night
Alone in the Abyss
Righteous Fury, Overwhelming Power, A Stranger's Plea
Vengeance
Signs of Resistance
The Prophet's Gambit
Rendezvous
From Darkness
Prisoners No More, Threat Reduction
A Strike at the Heart
Return to the Vindicaar
A Moment of Respite
Gathering Light
A Grim Equation, Crystals Not Included, The Best Prevention
Fire At Will
Locating the Longshot
Bringing the Big Guns
Lightly Roasted
The Light Mother
Light's Return
The Child of Light and Shadow
Essence of the Light Mother
An Offering of Light, The Vindicaar Matrix Core
The Burning Heart
Securing a Foothold
Reinforce Light's Purchase, Reinforce the Veiled Den *As per comments only one appear at a time. Return to the Vindicaar Antoran Wastes to complete other.
Sizing Up The Opposition
Prophet Velen says: Every spare moment, every resource, has gone toward the birth of a new vessel. But we didn't bother to mention it even once at any point in the last ten years, not even to those of you who are Dranaei
Ok yeah I added the last part of that myself
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47224))
What to do
Description
Everything is prepared for our assault. We need only establish the beacon to transport us to the vessel. Once the beacon arrives, place your hand upon its surface to board the Vindicaar, the instrument of our retribution.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #891 34.8 47.1
Coordinates
- Turn-inAzuremyst Isle 34.8, 47.1
/way #891 34.8 47.1 - Objective areaAzuremyst Isle 22.9, 46.8
/way #891 22.9 46.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
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Other quests on the Azuremyst Isle map
Storyline
To Argus!
Part 8 of 9.
Previous: Light's Exodus · Next: Into the Night
- 1The Hand of Fate
- 2The Hand of Fate
- 3Two If By Sea
- 4The Hand of Fate
- 5The Hand of Fate
- 6Two If By Sea
- 7Light's Exodus
- 8The Vindicaar
- 9Into the Night
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Light's Exodus
Prophet Velen and the others have gathered within the Vault of Lights below. There is an entrance just down this path. We should find the Prophet at once so that we do not stall the invasion.
After this quest
Taken from the storyline's own step order.
- Into the Night
What we do this day, we do for Azeroth. For the countless souls lost to the Legion's foul crusade. Once you are ready we will take the Vindicaar into the very heart of the Legion. Argus awaits.
The storyline at a glance
To Argus! has 9 steps, from The Hand of Fate to Into the Night.
Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.