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Quest

Into the Night

A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
rauvir+218via Wowhead (opens the original comment in a new tab)

If for some reason you abandon the quest and aren't able to pick it back up, simply return to your capital city's Harbor/Docks and speak to the appropriate NPC on the boats.
Alliance: [npc=121754]
Horde: [npc=122065]
Have them take you to the Exodar scenario and immediately head left into the Exodar and take the Lightforged Beacon and you can pick up the quest from Velen again.

2
amirof+24via Wowhead (opens the original comment in a new tab)

The Hand of Fate or The Hand of Fate or The Hand of Fate or The Hand of Fate
Two If By Sea or Two If By Sea
Light's Exodus
The Vindicaar
Into the Night
Alone in the Abyss
Righteous Fury, Overwhelming Power, A Stranger's Plea
Vengeance
Signs of Resistance
The Prophet's Gambit
Rendezvous
From Darkness
Prisoners No More, Threat Reduction
A Strike at the Heart
Return to the Vindicaar
A Moment of Respite
Gathering Light
A Grim Equation, Crystals Not Included, The Best Prevention
Fire At Will
Locating the Longshot
Bringing the Big Guns
Lightly Roasted
The Light Mother
Light's Return
The Child of Light and Shadow
Essence of the Light Mother
An Offering of Light, The Vindicaar Matrix Core
The Burning Heart
Securing a Foothold
Reinforce Light's Purchase, Reinforce the Veiled Den *As per comments only one appear at a time. Return to the Vindicaar Antoran Wastes to complete other.
Sizing Up The Opposition

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 45
LocationThe Vindicaar, Azuremyst Isle, Azuremyst Isle
Quest ID48440

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48440))

What to do

WhereThe Vindicaar, Azuremyst Isle, Azuremyst Isle
StorylineTo Argus!, step 9 of 9
Rewards2g 2s 20c, 775 XP

Description

What we do this day, we do for Azeroth. For the countless souls lost to the Legion's foul crusade. Once you are ready we will take the Vindicaar into the very heart of the Legion. Argus awaits.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Vindicaar Quest turn-in no plotted point
Azuremyst Isle Objective area 1 mapped point
Azuremyst Isle map showing where to go for Into the NightObjective area

In-game waypoint: /way #891 34.8 47.1

Azuremyst Isle Objective area no plotted point

Coordinates

  • Objective areaAzuremyst Isle 34.8, 47.1/way #891 34.8 47.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Vindicaar map

Quests whose map markers the client places closest to this one on The Vindicaar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Vindicaar:

  • Vindicaar, KrokuunAlliance and Horde · at the same spot
  • Krokul Hovel, KrokuunAlliance and Horde · about 540 yards north-west
  • Destiny Point, KrokuunAlliance and Horde · about 930 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

To Argus!

Part 9 of 9.

Previous: The Vindicaar

  1. 1The Hand of Fate
  2. 2The Hand of Fate
  3. 3Two If By Sea
  4. 4The Hand of Fate
  5. 5The Hand of Fate
  6. 6Two If By Sea
  7. 7Light's Exodus
  8. 8The Vindicaar
  9. 9Into the Night

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The VindicaarKrokuun · Level 45

    Everything is prepared for our assault. We need only establish the beacon to transport us to the vessel. Once the beacon arrives, place your hand upon its surface to board the Vindicaar, the instrument of our retribution.

The storyline at a glance

To Argus! has 9 steps, from The Hand of Fate to Into the Night.

Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).

Other storylines on The Vindicaar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.