Skip to content

Quest

The Hand of Fate

A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Zlatnoto+20via Wowhead (opens the original comment in a new tab)

So on my DH I had picked up Armies of Legionfall but hadn't gotten around to finishing it. Anyway, the Argus starting quest wouldn't pop up, so I met Khadgar ar Krasus' Landing, where I had the option to either begin the scenario, or skip it. Skipped it, then when I arrived at the Broken Shore with Velen and illidan and the others I checked my map. On the map, on Dalaran part, the Hand of Fate had popped up. Went there and got it instantly. Sorry for the English, haven't commented before.

2
dasbaum+20via Wowhead (opens the original comment in a new tab)

REQUIREMENTS before you can start this quest:

Armies of Legionfall
Assault on Broken Shore
Uniting the Isles

Macro to check:

/script for k,v in pairs({["Uniting the Isles"]=43341,["Assault on Broken Shore"]=46734,["Armies of Legionfall"]=46730})do print(format("%s: %s", k, IsQuestFlaggedCompleted(v) and "\124cff00ff00DONE\124r" or "\124cffff0000NOT DONE\124r")) end

If you abandoned it, go speak to [npc=122065] (H) / [npc=121754] (A) directly. She will bring you into an instanced version to the Exodar on Azurmyst Isles. Follow the path to the left into the Exodar and talk to Velen, then proceed up through the golden Teleporter to the top. There an event will start to bring you to Argus.

If you did not complete the setup for the portal to Argus yet. you can always redo the journey to Argus this way.

Edit: For level 111+ characters


  • Click on your tracking button on your mini-map and select Trivial Quests.

  • Go to Dalaran and the Violet Citadel.

  • Click on Khadgar and this quest should show up in the list that pops up even tho if you mouse over him on your map it doesn't.

Read all 25 on Wowhead ↗

Quest facts

LevelLevel 45
Quest ID48507

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48507))

What to do

WhereDurotar, Orgrimmar, Dalaran
StorylineTo Argus!, step 4 of 9
Rewards2g 2s 20c, 775 XP

Description

Ever since the Legion invaded the Exodar, the draenei have been hard at work preparing to return to Argus. At long last they have a vessel that can take us there. With the way to that dreadful world open, we simply could not ask for a better opportunity to strike. Prophet Velen called for you quite specifically to join the assault force. You should make your way to Bladefist Bay right away. Arrangements have been made for a ship there to take you to Azuremyst.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Durotar Quest turn-in 2 mapped points
Durotar map showing where to go for The Hand of FateTurn-inObjective area

In-game waypoint: /way #1 58.1 11.9

Orgrimmar Objective area 1 mapped point
Orgrimmar map showing where to go for The Hand of FateObjective area

In-game waypoint: /way #85 88.2 95.4

Dalaran Objective area 1 mapped point
Dalaran map showing where to go for The Hand of FateObjective area

In-game waypoint: /way #627 28.5 48.2

Coordinates

  • Turn-inDurotar 58.1, 11.9/way #1 58.1 11.9
  • Objective areaDurotar 58.1, 12.0/way #1 58.1 12.0
  • Objective areaOrgrimmar 88.2, 95.4/way #85 88.2 95.4
  • Objective areaDalaran 28.5, 48.2/way #627 28.5 48.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Durotar map

Quests whose map markers the client places closest to this one on Durotar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Durotar:

  • Orgrimmar, DurotarHorde · about 780 yards north-west
  • Razor Hill, DurotarHorde · about 1,100 yards south
  • Nozzlepot's Outpost, Northern BarrensHorde · about 1,700 yards west
  • Forest Song, AshenvaleAlliance · about 2,400 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

To Argus!

Part 4 of 9.

Previous: Two If By Sea · Next: The Hand of Fate

  1. 1The Hand of Fate
  2. 2The Hand of Fate
  3. 3Two If By Sea
  4. 4The Hand of Fate
  5. 5The Hand of Fate
  6. 6Two If By Sea
  7. 7Light's Exodus
  8. 8The Vindicaar
  9. 9Into the Night

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Two If By SeaLevel 45

    The Tomb of Sargeras was only the beginning. If we do not destroy the Legion utterly, they will return even stronger. We will travel to Azuremyst by sea to avoid drawing unnecessary attention. The less time the Legion has to react to our assault, the better.

After this quest

Taken from the storyline's own step order.

  • Two If By SeaLevel 45

    The draenei have crafted a vessel to take us to Argus safely. They are gathering the invasion force on Azuremyst Isle as we speak. We will join them there by sea. The Legion is no doubt keeping a close eye on the gateway to their world. We must retain the element of surprise.

The storyline at a glance

To Argus! has 9 steps, from The Hand of Fate to Into the Night.

Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).

Other storylines on the Durotar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.