Skip to content

Quest

Two If By Sea

Quest facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Nuance56+5via Wowhead (opens the original comment in a new tab)

This can work. I had already completed the Stormwind embassy quest, but the ship disappeared anyway as soon as I took "Two If By Sea". The first time I dropped the quest, but it did nothing to make the boat and Valeera show up again. I ported out, ported back and she was on the ship again offering "Two If By Sea". I took it and quickly clicked on her, but no joy. She and the ship disappeared again. I didn't drop the quest this time... I was on a mage, so I ported back to Stormwind portal room and flew out again. The ship and Valeera were visible. I spoke with her and the quest progressed.

2
Khetum+4via Wowhead (opens the original comment in a new tab)

If this quest is bugged for you and you can't talk to Valeera because the ship disappears, check if you have the quest for the Stormwind embassy up and turn that it. Right click each of the allied races banners to complete the quest and turn that in. It should phase the boat back in the port. You can also (sometimes it worked, sometime it didn't) just hearth to Boralus or another location and come back to Stormwind port to phase the boat back in.

3
DanielC949+3via Wowhead (opens the original comment in a new tab)

This quest's name could be a reference to the poem Paul Revere's Ride by Henry Wadsworth Longfellow, where Revere tells his friend

If the British march
By land or sea from the town to-night,
Hang a lantern aloft in the belfry arch
Of the North Church tower as a signal light,--
One if by land, and two if by sea;
And I on the opposite shore will be,
Ready to ride and spread the alarm
Through every Middlesex village and farm,
For the country folk to be up and to arm.


You can read the rest of the poem here

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 45
CategoryArgus Expedition
Quest ID47867

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47867))

Description

The draenei have crafted a vessel to take us to Argus safely. They are gathering the invasion force on Azuremyst Isle as we speak. We will join them there by sea. The Legion is no doubt keeping a close eye on the gateway to their world. We must retain the element of surprise. Let me know when you are ready.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 1 mapped point
Azuremyst Isle map showing where to go for Two If By SeaTurn-in

In-game waypoint: /way #891 21.3 54.9

Durotar Objective area 2 mapped points
Durotar map showing where to go for Two If By SeaObjective areaObjective area

In-game waypoint: /way #1 58.3 12.1

Coordinates

  • Turn-inAzuremyst Isle 21.3, 54.9/way #891 21.3 54.9
  • Objective areaDurotar 58.3, 12.1/way #1 58.3 12.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related
Money2 gold2 silver
Experience775 XP

Storyline

To Argus!

Part 6 of 9.

Previous: The Hand of Fate · Next: Light's Exodus

  1. 1The Hand of Fate
  2. 2The Hand of Fate
  3. 3Two If By Sea
  4. 4The Hand of Fate
  5. 5The Hand of Fate
  6. 6Two If By Sea
  7. 7Light's Exodus
  8. 8The Vindicaar
  9. 9Into the Night

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Hand of FateKrokuun · Level 45

    <name>, We have won many battles against the Burning Legion, but it is time to end this war once and for all. Final preparations have begun to depart for Argus. Make haste to Bladefist Bay. A ship awaits you there to grant you and your allies passage to Azuremyst.

After this quest

Taken from the storyline's own step order.

  • Light's ExodusLevel 45

    Prophet Velen and the others have gathered within the Vault of Lights below. There is an entrance just down this path. We should find the Prophet at once so that we do not stall the invasion.

The storyline at a glance

To Argus! has 9 steps, from The Hand of Fate to Into the Night.

Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.