Has anyone figured out a way to pick up this quest if you dropped it? Mine was bugging, but now I can't pick it up again! The ship (The Sunstrider) that the NPC who gives this quest (Vindicator Boros) was on isn't at the end of the dock anymore! I put in a ticket but it says eighteen hours!
EDIT: Ok, I figured it out. If you dropped this quest, you need to go back to Stormwind harbor and find Vereesa Windrunner on the Wind's Redemption ship which is in between the top and second dock. She's at /way 21.4, 30.4 and tell her you're ready. The ship will then zone to the instanced version of Azuremyst where you can pick up Light's Exodus. Hope this saves someone a few hours.
Quest
Light's Exodus
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
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And don't try teleporting to the Exodar either. To get back into the instanced version, go back to the boat in Stormwind Harbour and talk to Vereesa Windrunner.
If you're Horde and left the Vindicaar before completing this quest, you simply need to go back to Orgrimmar's harbour. Talk to the elf on the red boat, she'll port you to Exodar. Go down in the capital, click on the device to teleport you onto the Vindicaar, and then talk to Velen.
Et voila, you should be back where you lost it!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47223))
Description
Prophet Velen and the others have gathered within the Vault of Lights below. There is an entrance just down this path. We should find the Prophet at once so that we do not stall the invasion.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #891 24.5 49.4
Coordinates
- Turn-inAzuremyst Isle 24.5, 49.4
/way #891 24.5 49.4 - Objective areaAzuremyst Isle 24.4, 49.7
/way #891 24.4 49.7 - Objective areaAzuremyst Isle 22.6, 47.1
/way #891 22.6 47.1 - Objective areaAzuremyst Isle 20.6, 53.3
/way #891 20.6 53.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
To Argus!
Part 7 of 9.
Previous: Two If By Sea · Next: The Vindicaar
- 1The Hand of Fate
- 2The Hand of Fate
- 3Two If By Sea
- 4The Hand of Fate
- 5The Hand of Fate
- 6Two If By Sea
- 7Light's Exodus
- 8The Vindicaar
- 9Into the Night
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Two If By Sea
The draenei have crafted a vessel to take us to Argus safely. They are gathering the invasion force on Azuremyst Isle as we speak. We will join them there by sea. The Legion is no doubt keeping a close eye on the gateway to their world. We must retain the element of surprise.
After this quest
Taken from the storyline's own step order.
- The Vindicaar
Everything is prepared for our assault. We need only establish the beacon to transport us to the vessel. Once the beacon arrives, place your hand upon its surface to board the Vindicaar, the instrument of our retribution.
The storyline at a glance
To Argus! has 9 steps, from The Hand of Fate to Into the Night.
Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.