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Quest

Light's Exodus

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Samanthers+46via Wowhead (opens the original comment in a new tab)

Has anyone figured out a way to pick up this quest if you dropped it? Mine was bugging, but now I can't pick it up again! The ship (The Sunstrider) that the NPC who gives this quest (Vindicator Boros) was on isn't at the end of the dock anymore! I put in a ticket but it says eighteen hours!

EDIT: Ok, I figured it out. If you dropped this quest, you need to go back to Stormwind harbor and find Vereesa Windrunner on the Wind's Redemption ship which is in between the top and second dock. She's at /way 21.4, 30.4 and tell her you're ready. The ship will then zone to the instanced version of Azuremyst where you can pick up Light's Exodus. Hope this saves someone a few hours.

3
Hokarhoof+11via Wowhead (opens the original comment in a new tab)

If you're Horde and left the Vindicaar before completing this quest, you simply need to go back to Orgrimmar's harbour. Talk to the elf on the red boat, she'll port you to Exodar. Go down in the capital, click on the device to teleport you onto the Vindicaar, and then talk to Velen.

Et voila, you should be back where you lost it!

Read all 17 on Wowhead ↗

Quest facts

LevelLevel 45
LocationAzuremyst Isle, Azuremyst Isle
CategoryArgus Expedition
Quest ID47223

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47223))

Description

Prophet Velen and the others have gathered within the Vault of Lights below. There is an entrance just down this path. We should find the Prophet at once so that we do not stall the invasion.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in no plotted point
Azuremyst Isle Quest turn-in 4 mapped points
Azuremyst Isle map showing where to go for Light's ExodusTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #891 24.5 49.4

Coordinates

  • Turn-inAzuremyst Isle 24.5, 49.4/way #891 24.5 49.4
  • Objective areaAzuremyst Isle 24.4, 49.7/way #891 24.4 49.7
  • Objective areaAzuremyst Isle 22.6, 47.1/way #891 22.6 47.1
  • Objective areaAzuremyst Isle 20.6, 53.3/way #891 20.6 53.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards south-east
  • Objective areaabout 180 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

To Argus!

Part 7 of 9.

Previous: Two If By Sea · Next: The Vindicaar

  1. 1The Hand of Fate
  2. 2The Hand of Fate
  3. 3Two If By Sea
  4. 4The Hand of Fate
  5. 5The Hand of Fate
  6. 6Two If By Sea
  7. 7Light's Exodus
  8. 8The Vindicaar
  9. 9Into the Night

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Two If By SeaLevel 45

    The draenei have crafted a vessel to take us to Argus safely. They are gathering the invasion force on Azuremyst Isle as we speak. We will join them there by sea. The Legion is no doubt keeping a close eye on the gateway to their world. We must retain the element of surprise.

After this quest

Taken from the storyline's own step order.

  • The VindicaarKrokuun · Level 45

    Everything is prepared for our assault. We need only establish the beacon to transport us to the vessel. Once the beacon arrives, place your hand upon its surface to board the Vindicaar, the instrument of our retribution.

The storyline at a glance

To Argus! has 9 steps, from The Hand of Fate to Into the Night.

Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.