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Quest

Two If By Sea

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Wowzir+6via Wowhead (opens the original comment in a new tab)

The Hand of Fate and Two If By Sea

In the Shadowlands Pre-Patch 9.0.1 you can take the

Portal to Stormwind from the Greyfang Enclave in Dalaran

/way Dalaran:Broken Isles 39.2, 62.8 Portal to Stormwind

And then exit the Wizard's Sanctum and fly to the docks

/way Stormwind 21.5, 30.5 meet ESCORT

Now here is where things could start getting "interesting"

Overlapping phasing of a jumble of quest lines may cause the ship and NPCs
to suddenly disappear...

Read the comments on both The Hand of Fate and Two If By Sea

In my case, it appears that completing the [quest=49929] questline fixed the problem... when I returned to Stormwind Harbor, the map showed the

yellow "!" for !Two if by Sea.

"Deja'vu all over again" - as soon as I accepted the quest, poof, but a
quick flight to Lion's Rest and back resulted in [npc=121754] waiting on
the deck for me to say I was ready!

OFC, YFnBlizzMMV.

;)

3
Meyya+5via Wowhead (opens the original comment in a new tab)

For me it helped to fly away. Flying only just back into the city didn't work,but when I flew into Elwynn and returned, both the ship and Vareesa were back. I had to do it twice, after turning in The Hand of Fate and after accepting Two if by Sea.

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 45
CategoryArgus Expedition
Quest ID47222

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47222))

Description

The Tomb of Sargeras was only the beginning. If we do not destroy the Legion utterly, they will return even stronger. We will travel to Azuremyst by sea to avoid drawing unnecessary attention. The less time the Legion has to react to our assault, the better. Just say the word when you are ready to depart.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 1 mapped point
Azuremyst Isle map showing where to go for Two If By SeaTurn-in

In-game waypoint: /way #891 20.6 53.3

Stormwind City Objective area 2 mapped points
Stormwind City map showing where to go for Two If By SeaObjective areaObjective area

In-game waypoint: /way #84 21.4 30.3

Coordinates

  • Turn-inAzuremyst Isle 20.6, 53.3/way #891 20.6 53.3
  • Objective areaStormwind City 21.4, 30.3/way #84 21.4 30.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related
Money2 gold2 silver
Experience775 XP

Storyline

To Argus!

Part 3 of 9.

Previous: The Hand of Fate · Next: The Hand of Fate

  1. 1The Hand of Fate
  2. 2The Hand of Fate
  3. 3Two If By Sea
  4. 4The Hand of Fate
  5. 5The Hand of Fate
  6. 6Two If By Sea
  7. 7Light's Exodus
  8. 8The Vindicaar
  9. 9Into the Night

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Hand of FateKrokuun · Level 45

    <name>, We have won many battles against the Burning Legion, but it is time to end this war once and for all. Final preparations have begun to depart for Argus. Make haste to Stormwind Harbor. A ship awaits you there to grant you and your allies passage to Azuremyst.

After this quest

Taken from the storyline's own step order.

  • The Hand of FateKrokuun · Level 45

    Ever since the Legion invaded the Exodar, the draenei have been hard at work preparing to return to Argus. At long last they have a vessel that can take us there. With the way to that dreadful world open, we simply could not ask for a better opportunity to strike.

The storyline at a glance

To Argus! has 9 steps, from The Hand of Fate to Into the Night.

Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.