Point 1: Wonderworks in lootable crate
Point 2: Shelf on left in Inscription shop
Point 3: Upstairs balcony in Legerdemain Lounge
Point 4: Use spectral sight 20 yards in front of sewer entrance by flight path
Point 5: Use double jump to climb and get up to imp above sewer entrance
Done - loot grimoire.
Quest
Move Like No Other
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
There are few steps:
- Firstly Imp will hide inside Wonderworks in a crate.
- Then it will jump inside Inscription shop and hide on shelf.
- Legerdemain Lounge shop, on second floor at balcony.
- Next step: Imp will use invisibility, so activate your Spectral Sight spell to see it.
- Now it jumps on the wall — use double jump to reach it.
Imp will drop grimoire, pick it upMove Like No Other — www.youtube.com/watch?v=dOl4TlUm5-c
This quest is a part of [class=12] class hall quest campaign, you can check out under the spoiler, how close you are to finish — A Glorious Campaign
Spoiler
[class=12] class hall campaign[item=127830] quest chain[item=128832] quest chain898[quest=41064]Artifact empoweredhttps://www.youtube.com/watch?v=6K474Nw9DU010101[champion=722]
[champion=595] or
[champion=498]
300 x [currency=1220]https://www.youtube.com/watch?v=4knH2992t7g28.3110[item=138111] neededhttp://www.youtube.com/watch?v=36snORi-p6Q32110[champion=594]
[champion=720]
1500 x [currency=1220]
[item=139722]
[item=139506]http://www.youtube.com/watch?v=t3zY8QgN7dI36110[quest=43878]40110[quest=44616]41110[quest=42732]1 x [item=124125] needed45110http://www.youtube.com/watch?v=ani3d5S870g46110A Glorious Campaign
[item=139715]
[item=139506]
5000 x [currency=1220]
[title=463] title
Two 36 IL artifact relicshttps://www.youtube.com/watch?v=fIplKGJugBo
There also two quest after the final one:
You turn this back in at the Order Hall even though it doesn't say that anywhere.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42594))
Requirements
Read from the Blizzard quest API.
Description
Sorry about the holographic projection... I literally need to be in two places at once these days. A holy barrier that protects against fel magic, you say? I have just the thing to bypass it and enable Malevolence's teleport. <The high elf rummages around in his pack, a shocked look quickly coming over his face.> Sneaky! Look there... that imp just made off with it!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #627 26.4 50.8
Coordinates
- Objective areaDalaran 26.4, 50.8
/way #627 26.4 50.8 - Objective areaDalaran 32.1, 49.3
/way #627 32.1 49.3 - Objective areaDalaran 43.6, 47.1
/way #627 43.6 47.1 - Objective areaDalaran 40.7, 37.9
/way #627 40.7 37.9 - Objective areaDalaran 48.0, 37.1
/way #627 48.0 37.1 - Objective areaDalaran 52.6, 38.4
/way #627 52.6 38.4 - Objective areaDalaran 57.9, 44.8
/way #627 57.9 44.8 - Objective areaDalaran 59.9, 49.2
/way #627 59.9 49.2 - Objective areaDalaran 26.0, 52.1
/way #627 26.0 52.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Mardum, the Shattered Abyss map
- Vault of the Wardens: Vault Break-In same spot
- Deal With It Personally same spot
- Return to the Fel Hammer same spot
- Livin' on the Ledge about 10 yards
- To Fel and Back about 10 yards
- Defense of the Fel Hammer about 10 yards
- Demonic Improvements about 10 yards
- Unbridled Power about 20 yards
- Time is of the Essence about 20 yards
- Direct Our Wrath about 20 yards
Quests whose map markers the client places closest to this one on Mardum, the Shattered Abyss, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 67 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 67 on Wowhead.
Storyline
Destiny of the Illidari I
Part 5 of 17.
Previous: The Arcane Way · Next: Back in Black
- 1The Blood of Demons
- 2Immortal Soul
- 3Leader of the Illidari
- 4The Arcane Way
- 5Move Like No Other
- 6Back in Black
- 7Confrontation at the Black Temple
- 8Confrontation at the Black Temple
- 9Into Our Ranks
- 10Into Our Ranks
- 11Champion: Akama
- 12Champion: Shade of Akama
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Arcane Way
Getting into the Black Temple is going to be tricky. Following the break-in by the Council of the Black Harvest, Akama had his Sha'tari priests erect a holy barrier. It prevents my teleportation. However, I might know a way to bypass those protections and take us directly to the Temple Summit.
After this quest
Taken from the storyline's own step order.
- Back in Black
Before you head into the Black Temple, we need more information. The last thing we want is for you to teleport into a trap. We must discern their force structure, patrol schedule, new defenses, and what Akama eats for breakfast. <Belath grins.> I suggest you send our broken warriors to handle this.
The storyline at a glance
Destiny of the Illidari I has 17 steps, from The Blood of Demons to Working With the Wardens.
Maps its steps are placed on (steps per map): Mardum, the Shattered Abyss (13), Mardum, the Shattered Abyss (3), Dalaran (1).
Other storylines on the Mardum, the Shattered Abyss map
- The Illidari
- Destiny of the Illidari III
- Destiny of the Illidari II
- Destiny of the Illidari IV
- Weapon of Legend
- Weapons of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.