use the Oculus of the Exorcist and then speak to each of the following when you are near them.
Tom Hegger is on the lower docks at 58,68.
"Salty" John Thorpe is in the kitchen of the Inn at 59,67.
Guard Mitchells is inside Valiance Keep down in the basement at 57,72. as you enter the Keep, you'll see three iron gates after the first main gate. the one on the left will be open. go down there. Guard Mitchells will be directly on you right at the bottom in the small room.
Quest
The Hunt is On
A World of Warcraft quest in Borean Tundra. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest plays within Valiance Keep, use the orb you got to track them down. This orb gives you a 'buff', and is not an equip able item. The 1st, 2nd and 3rd clarify the best order you can find them (on the route)
- Cultist in the Docks(2nd)
He can be found at the docks. To be more specific, the docks just behind the gryphon master, walk down the stairs you see there, and you can't miss him.
- Cultist in the Jail(3rd)
Can be found in the valiance keep, though just at the building at the other side of the ship. If you enter this building, there is a stair that goes to the cellar, it's directly after the open place.
- Cultist in the Kitchen (1st)
Easiest of all, this one is in the same building as you are, just walk down and go to the 'kitchen'. You'll see him standing there.Rando
'Take care of the cultists before something nefarious happens.'
The category of things which could be defined as 'nefarious' goes up to but does not include three seemingly random and gruesome homicides around Valiance Keep.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11794))
Requirements
Read from the Blizzard quest API.
What to do
Description
I've made it my business to learn as much as possible about the vile death cult, including their secret language. Vurenn was right. The cultists mention disguised operatives in various locations in Valiance Keep: the lower docks, the jail inside the inner hold and in the inn's kitchen. Take this oculus. Use it at those three locations - anyone that has recently used the cult's necromancy will be enshrouded by a dark aura. Take care of the cultists before something nefarious happens.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #114 58.5 67.3
Coordinates
- Turn-inBorean Tundra 58.5, 67.3
/way #114 58.5 67.3 - Objective areaBorean Tundra 59.3, 68.2
/way #114 59.3 68.2 - Objective areaBorean Tundra 56.7, 71.8
/way #114 56.7 71.8 - Objective areaBorean Tundra 58.6, 67.1
/way #114 58.6 67.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Borean Tundra map
- Hero's Call: Borean Tundra! about 40 yards
- Now With More Mechanical Fowl about 1,750 yards
- Honor the Flame about 1,830 yards
- Smarter Than Your Average Trogg about 1,870 yards
- A Tundra Conundrum about 1,890 yards
- Unleashing Judgment about 2,130 yards
- Arcane Unleashed about 2,130 yards
- Desecrate this Fire! about 2,180 yards
- King Mrgl-Mrgl about 2,230 yards
- Adopt a Tadpole about 2,230 yards
Quests whose map markers the client places closest to this one on Borean Tundra, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Borean Tundra:
- Valiance Keep, Borean Tundra
- Unu'pe, Borean Tundra
- Amber Ledge, Borean Tundra
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Valiance Expedition +250
The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.
Reputation group: Alliance Vanguard.
Other quests in Borean Tundra that reward Valiance Expedition reputation: The Late William Allerton (+150), Lost and Found (+75), In Wine, Truth (+150), A Deserter (+25), Dirty, Stinkin' Snobolds! (+250), Just a Few More Things... (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Borean Tundra
Part 11 of 182.
Previous: Further Investigation · Next: Military? What Military?
- 6A Soldier in Need
- 7Cultists Among Us
- 8Notify Arlos
- 9Enemies of the Light
- 10Further Investigation
- 11The Hunt is On
- 12Military? What Military?
- 13Pernicious Evidence
- 14Reference Material
- 15It's Time for Action
- 16Take No Chances
- 17Repurposed Technology
Showing steps 6 to 17 of 182.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Further Investigation
I'm afraid this is a matter I must delegate to one of my operatives... someone who can work in secret. Keep the evidence with you and take it to Vindicator Yaala inside the inn. Tell her I sent you and speak of this matter to no one else. We do not know who might be working for the cult.
After this quest
Taken from the storyline's own step order.
- Military? What Military?
There's Scourge everywhere, <class>. We've organized the farmers and miners into a militia, but this just won't cut it. The one detachment of troops that Valiance Keep sent is defending the mine. We haven't heard from them in days!
Also counted by Nothing Boring About Borean
Its criteria name 19 quests; others include:
- Them!
- Succulent Orca Stew
- Surrender... Not!
- Keymaster Urmgrgl
- Escape from the Winterfin Caverns
- The Emissary
- Traversing the Rift
- The Assassination of Harold Lane
The storyline at a glance
Borean Tundra has 182 steps, from Enlistment Day to Across Transborea.
Maps its steps are placed on (steps per map): Borean Tundra (178), Sholazar Basin (2), Wintergrasp (1), Dragonblight (1).
Steps of this storyline count toward:
Other storylines on the Borean Tundra map
- Winterfin Retreat
- Light's Wrath
- Aluneth, Greatstaff of the Magna
- Gnome Heritage Armor
- The Veiled Ossuary
- The Blue Dragons
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Nothing Boring About Borean: its criteria name 19 quests, this one included.