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Quest

Goren, Goren, Gone!

A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 15-40
Quest ID33544

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(33544))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineEstablish a Foothold, step 2 of 8
Rewards25g 47s, 5,450 XP

Description

We... we left the goren alone for too long. They have grown bold and forgotten who we are. Kill them! Kill them all. Rip them apart until they scream. Remind them what happens to anyone who tries to attack a Laughing Skull village. Oh, and welcome to Gorgrond.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Gorgrond Objective area 8 mapped points
Gorgrond map showing where to go for Goren, Goren, Gone!Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #543 41.6 74.0

Coordinates

  • Objective area (centre of the marked area)Gorgrond 40.4, 73.3/way #543 40.4 73.3
  • Objective areaGorgrond 38.8, 73.6/way #543 38.8 73.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Gorgrond map

Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s first objective area marker on Gorgrond:

  • Beastwatch, GorgrondHorde · about 510 yards north-east
  • Thunder Pass, Frostfire RidgeHorde · about 660 yards west
  • Evermorn Springs, GorgrondHorde · about 770 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold47 silver
Experience5,450 XP

Storyline

Establish a Foothold

Part 2 of 8.

Previous: The Laughing Skull · Next: We Die Laughing!

  1. 1The Laughing Skull
  2. 2Goren, Goren, Gone!
  3. 3We Die Laughing!
  4. 4Eye Candy
  5. 5A Flare for the Dramatic
  6. 6Penny From Heaven
  7. 7Just Another Stick in the Wall
  8. 8Your Base, Your Choice

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Laughing SkullGorgrond · Level 15-40

    Ah, <name>, good. I need someone who is not of my clan to negotiate with the Laughing Skull. We could use their help navigating this land, but they are dangerous and unpredictable, much like Gorgrond itself. Follow this road and seek out someone willing to speak with you.

After this quest

Taken from the storyline's own step order.

  • We Die Laughing!Gorgrond · Level 15-40

    Are you here to help or hinder? This village is being eaten, and we must move quickly to salvage what we can. Gather the masks of our fallen Laughing Skull brothers and sisters and meet me on the western side of the village. I will need them if our clan is to rebuild.

Quests that require this one

The storyline at a glance

Establish a Foothold has 8 steps, from The Laughing Skull to Your Base, Your Choice.

Maps its steps are placed on (steps per map): Gorgrond (8).

Steps of this storyline count toward:

Other storylines on the Gorgrond map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.