You can later switch an outpost in a zone, at level 100, for 10,000g per the Garrison Outpost Guide.
Both give zone-specific DPS boosts and will later allow for different garrison followers depending if you are Horde or Alliance.
Quest
Your Base, Your Choice
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Lumber Mill will let you recruit [follower=159] & [follower=211] (Kaz the Shrieker and Penny Clobberbottom) through quests
Sparring Arena will let you recruit [follower=176] & [follower=212] (Bruto & Spirit of Bony Xuk) through quests
There seems to be a lot of confusion pertaining to this choice. I've done both of them on two different toons so maybe this will help clarify:
First, this has nothing to do explicitly with your garrison. Which choice you make will affect your quest line, the followers you will be able to get and a buff you will get in the zone.
Both buffs were fine from my experience, I barely needed either while leveling though this may change at level 100. Some claim you need the flying ability from the shredder but I didn't see that.
The main difference I noticed was that there seemed to be more quests if you chose Sparring Arena and I thought the Arena quests were more interesting and a little bit more lore involved (Rexxar).
So it seems like if you want more quests and more XP you go the Sparring Arena route. If you want to get through the zone quicker choose Lumber.
Disclaimer: I didn't actually count the quests or the XP it just seemed like more on Arena side.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35151))
Requirements
Read from the Blizzard quest API.
What to do
Description
You have already constructed an impressive garrison in Frostfire. I believe I should defer this next choice to you. One region of Gorgrond is rich in resources. A lumber mill could help us make the most of them. Another region harbors hardened gladiators. A sparring arena would help persuade them to fight for our cause. Either path will strengthen us as we seek to find and weaken the Iron Horde. Which do you choose, Commander?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #543 46.1 69.8
Coordinates
- Turn-inGorgrond 46.1, 69.8
/way #543 46.1 69.8 - Objective areaGorgrond 45.9, 70.3
/way #543 45.9 70.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- Power of the Genesaur same spot
- Chains of Iron about 20 yards
- Strike While the Iron is Hot about 20 yards
- The Sparring Arena about 30 yards
- The Infested about 100 yards
- The Razorbloom about 100 yards
- Mossy Fate about 100 yards
- The Voice of Iyu about 100 yards
- Super Seeds about 100 yards
- Seedbearers of Bad News about 340 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Gorgrond:
- Beastwatch, Gorgrond
- Breaker's Crown, Gorgrond
- Evermorn Springs, Gorgrond
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 40 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Gorgrond map
Storyline
Establish a Foothold
Part 8 of 8.
Previous: Just Another Stick in the Wall
- 1The Laughing Skull
- 2Goren, Goren, Gone!
- 3We Die Laughing!
- 4Eye Candy
- 5A Flare for the Dramatic
- 6Penny From Heaven
- 7Just Another Stick in the Wall
- 8Your Base, Your Choice
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Just Another Stick in the Wall
So, get this. As I was flyin' in, I took the opportunity to scope out what might be a defensible position. Just on the other side o' these boulders is an ideal clearing to hole up in. I even brought a set of blueprints to get us all settled in! That's not too presumptuous, is it?
Also counted by Putting the Gore in Gorgrond
Its criteria name 10 quests; others include:
- Chains of Iron
- The Sparring Arena
- Power of the Genesaur
- Growing Wood
- Chapter I: Plant Food
- Chapter III: Ritual of the Charred
- Chapter II: The Harvest
- Strike While the Iron is Hot
The storyline at a glance
Establish a Foothold has 8 steps, from The Laughing Skull to Your Base, Your Choice.
Maps its steps are placed on (steps per map): Gorgrond (8).
Other storylines on the Gorgrond map
- In the Land of Giants
- Supporting Your Garrison
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Putting the Gore in Gorgrond: its criteria name 10 quests, this one included. Unlock: "Treasure Map: Gorgrond".