He's on the highest plateau at the SE side, with some fences surrounding the place where he stands, pretty alone.
Quest
The Warden's Time
A World of Warcraft quest in Kelp'thar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Please note that the NPC you have to kill is named Warden Azjakir and not Zin'jatar Warden - I was looking for like 15 minutes with /tar zin'jatar war and then found out that the mob is named Warden Azjakir and found him right away
Coordinates are 60, 81
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27708))
What to do
Description
<Erunak's image penetrates your mind.> You have done well, {name}, but more remains to be done. Before moving on from this place, let us be sure that we leave it in disarray. Find the one who leads these naga and repay him for his misdeeds.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #203 78.8 30.6
Coordinates
- Turn-inVashj'ir 78.8, 30.6
/way #203 78.8 30.6 - Objective areaVashj'ir 76.9, 38.3
/way #203 76.9 38.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vashj'ir map
- Defending the Rift about 2,220 yards
Quests whose map markers the client places closest to this one on Vashj'ir, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Vashj'ir:
- Smuggler's Scar, Vashj'ir
- Sandy Beach, Vashj'ir
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
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Other quests on the Vashj'ir map
Reward details
Reputation: The Earthen Ring +350
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Kelp'thar Forest that reward The Earthen Ring reputation: Sea Legs (+250), Pay It Forward (+250), The Abyssal Ride (+350), Pressure is Mounting (+250), A Test of Wills (+250), Better Late Than Dead (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Vashj'ir, Kelp'thar Forest & Shimmering Expanse
Part 48 of 149.
Previous: Decompression · Next: Across the Great Divide
- 43Come Hell or High Water
- 44What? What? In My Gut...?
- 45What? What? In My Gut...?
- 46Decompression
- 47Decompression
- 48The Warden's Time
- 49Across the Great Divide
- 50The Looming Threat
- 51Backed Into a Corner
- 52Rundown
- 53Silver Tide Hollow
- 54The Great Sambino
Showing steps 43 to 54 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Decompression
I simply cannot bear the thought of so many others like this warrior imprisoned, surrounded by naga. Something must be done to rescue them! Try this, <name>. Use it on the prison cells to make them buoyant. If we can get them to the surface, at least they stand a chance at being rescued.
After this quest
Taken from the storyline's own step order.
- Across the Great Divide
We will need to press deeper into Vashj'ir if we want to uncover what the naga are doing here. Go to the Lightless Reaches, the giant chasm bordering the Kelp'thar Forest to the west. If you look across it, you should see a cluster of plant-life surrounding the entrance to Damplight Chamber.
Also counted by Sinking into Vashj'ir
Its criteria name 14 quests; others include:
- Back in One Piece
- All or Nothing
- Visions of the Past: Rise from the Deep
- A Desperate Plea
- Decisions, Decisions
- Visions of the Past: The Slaughter of Biel'aran Ridge
- Visions of the Past: The Invasion of Vashj'ir
- What? What? In My Gut...?
Also counted by Sinking into Vashj'ir
Its criteria name 14 quests; others include:
- Back in One Piece
- A Desperate Plea
- Decisions, Decisions
- Blood and Thunder!
- Visions of the Past: The Invasion of Vashj'ir
- Visions of the Past: The Slaughter of Biel'aran Ridge
- Put It On
- Waking the Beast
The storyline at a glance
Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.
Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).
Steps of this storyline count toward:
Other storylines on the Vashj'ir map
- Vashj'ir, Abyssal Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Sinking into Vashj'ir: its criteria name 14 quests, this one included.
- Sinking into Vashj'ir: its criteria name 14 quests, this one included.