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Quest

The Warden's Pawn

A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
blupache+4via Wowhead (opens the original comment in a new tab)

Just move one of the side pieces - North, East, South or West, doesn't matter - into the middle.

Then keep rotating all the other pieces around in a "circle" - clockwise or counter-clockwise, doesn't matter - until they're in position. You're basically just rotating the lot of them halfway around the "circle".

Once they're rotated into position you can then move the first piece back out of the centre and it'll slot into its position & complete the puzzle.

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID27883

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27883))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineBadlands, step 32 of 53
Rewards3,100 XP

Description

One of the few items of worth that we managed to loot from these ruins is this small jade statue. We believe it to be a key of some sort, but we're unable to determine what it opens. As such, it is useless to me. Perhaps you'll have some better luck with it.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Badlands Quest turn-in 2 mapped points
Badlands map showing where to go for The Warden's PawnTurn-inObjective area

In-game waypoint: /way #15 50.2 54.3

Coordinates

  • Turn-inBadlands 50.2, 54.3/way #15 50.2 54.3
  • Objective areaBadlands 52.1, 51.2/way #15 52.1 51.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Badlands map

Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Badlands:

  • Bloodwatcher Point, BadlandsHorde · about 100 yards north-east
  • Fuselight, BadlandsAlliance and Horde · about 580 yards north-east
  • New Kargath, BadlandsHorde · about 1,100 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience3,100 XP

Storyline

Badlands

Part 32 of 53.

Previous: It's Not About History, It's About Power · Next: The Sentinel's Pawn

  1. 27The Sorrow and the Fury
  2. 28The Hidden Clutch
  3. 29Rheastrasza's Gift
  4. 30Bloodwatcher Point
  5. 31It's Not About History, It's About Power
  6. 32The Warden's Pawn
  7. 33The Sentinel's Pawn
  8. 34The Warden's Game
  9. 35The Sentinel's Game
  10. 36Ancient Protectors
  11. 37The Titans' Trove
  12. 38Return to Blam

Showing steps 27 to 38 of 53.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • It's Not About History, It's About PowerBadlands · Level 15-30

    The Explorers' League may have a yeoman's knowledge of the actual act of digging. What they lack, however, is the good sense to USE the artifacts that they dig up. They stow their treasures in stagnant museums instead of using these items of power for their true purpose. The dwarves are fools.

After this quest

Taken from the storyline's own step order.

  • The Sentinel's PawnBadlands · Level 15-30

    We found this small red statue on the corpse of one of those Explorers' League archaeologists. Sadly, it wasn't us who killed him. The local wildlife had already taken care of that. The statue is well-crafted, but apparently bereft of magical power.

Other quests with this name

This one: Horde only · Badlands · Level 15-30.

The storyline at a glance

Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.

Maps its steps are placed on (steps per map): Badlands (53).

Steps of this storyline count toward:

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Badlands.