The comment by Ricje(Now deleted) isn't correct.
I just got my Glittering Necklace off of Helya in the Maw of Souls.
The items are completely random on which you get, but they do drop off of the end boss in all dungeons. Just queue for three random dungeons and then your items will be obtained.
Quest
Three Is a Lucky Number
A World of Warcraft quest in Hall of the Guardian. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest line is not necessary to become Archmage and finish the class campaign.
The reward for the quest line is the order hall champion [champion=724].
Just to confirm:
Got my first from a specific normal i did.
Got my second from a random hc.
And got my third item from a mythic.So just do any dungeons and you will get these items :-)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42959))
Requirements
Read from the Blizzard quest API.
Description
Ari is much more than she appears, you know. She was once one of the most powerful archmagi on Azeroth and a member of the Council of Tirisfal. Unfortunately her mind was badly damaged and she has not left the Hall of the Guardian since. She must like you very much to have given you a gift. If you bring her something special in return, I suspect she will surprise you. She prefers things in threes.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Hall of the Guardian map
- Recruiting Apprentices about 50 yards
- Finders Keepers about 140 yards
- Archmage Omniara about 150 yards
- Building Our Troops about 150 yards
- Ancient Magic about 150 yards
- Troops in the Field about 150 yards
- Tech It Up A Notch about 150 yards
- Technical Wizardry about 150 yards
- Down the Rabbit Hole about 150 yards
- The Tirisgarde Reborn about 150 yards
Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 109 comments
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Storyline
Rise of the Tirisgarde II
Part 4 of 15.
Previous: Ari's Package · Next: Champion: Arcane Destroyer
- 1A Small Favor
- 2The Proper Way of Things
- 3Ari's Package
- 4Three Is a Lucky Number
- 5Champion: Arcane Destroyer
- 6The Council is in Session
- 7Archmage Vargoth's Retreat
- 8Following In His Footsteps
- 9Kalec's Plan
- 10Not A Toothless Dragon
- 11The Enemy of My Enemy...
- 12More Than Just A Food Vendor
- 13Impending Dooooooom!
- 14A Terrible Loss
- 15Champion: Millhouse Manastorm
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ari's Package
Look! It was right here under our noses. "Arcanists Guide to Rare Diseases." Sheepish thing. Most books just want to be dusted off and read from time to time. We will leave the phials of nightwell energy and it will go with you meekly enough. Here.
After this quest
Taken from the storyline's own step order.
The storyline at a glance
Rise of the Tirisgarde II has 15 steps, from A Small Favor to Champion: Millhouse Manastorm.
Maps its steps are placed on (steps per map): Hall of the Guardian (5), Suramar (4), Hall of the Guardian (3), Dalaran (2).
Steps of this storyline count toward:
Other storylines on the Hall of the Guardian map
- The Tirisgarde Reborn
- Champion: Akazamzarak
- Rise of the Tirisgarde I
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.