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Quest

Impending Dooooooom!

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
s2eternal+101via Wowhead (opens the original comment in a new tab)

Just to help out my fellow mages, and not waste time like I did trying to google the answer and all and finding absolutely nothing.. to "break the barrier" all you have to do is BLINK through the transparent wall in front of you.

2
Direscraft+17via Wowhead (opens the original comment in a new tab)

Let me help all mages out there as I fell victim of the same thing and searched all over. Someone mentioned about joining a different instance and then leaving the instance and walking up the stairs.

Well that seems to be the temp fix for this quest. So, here's what you will do. Before heading up the stairs to Archmage Vargoth, join a random lfg like... Levantus, this is definitely the best way to jump you into another instance. Once you get autoaccepted, kill the mobs that reappeared, and then leave the lfg party and walk up the stairs and it will trigger the rest of the quest for you to complete.

I explained it a little bit better here: https://youtu.be/X9OBZvBVKrU

Credit: http://eu.battle.net/forums/en/wow/topic/17613342003


Mondan - Dragonblight
EDIT: So I abandoned it a couple more times, joined a random party from LFG tool (which didn't allow the parts of the quest to work) and then left the party and carried on with the quest then walked up the stairs and it had fixed. Not sure if that will help you much but that is what I did.

EDIT 4/10/17 - Some people are still stating that this issue is known and are having issues with hopping to another "instance." I know I kept saying instance, wrong terminology, my apologies.
USE THIS TOOL - https://mods.curse.com/addons/wow/crossrealmassist
Cross realm assist automatically does a group finder for you and places you into a different realm. Then you leave the raid/group that you found and continue on the quest.

"Happy Questing!" And Aluneth is still a sassy staff. ;3

3
LurkerPatrol+13via Wowhead (opens the original comment in a new tab)

I had an issue where Archmage vargoth was frozen and didn't do anything.

Following some advice on here I teleported to orgrimmar, turned on war mode, teleported back to dalaran, and glided down to suramar and to the cave entrance again. Vargoth was fixed when I returned and he summoned the NPC in order to progress.

Read all 36 on Wowhead ↗

Quest facts

LevelLevel 45
LocationSuramar, The Arcway Vaults
CategoryMage Campaign
Quest ID42493

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42493))

Requirements

ClassMage

Read from the Blizzard quest API.

Description

Millhouse attracts trouble, so he's sure to find Archmage Vargoth if he's still here. Oh and if you do find the Nightborne Soulstone, best get it first!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 4 mapped points
Suramar map showing where to go for Impending Dooooooom!Turn-inObjective areaObjective areaObjective area

In-game waypoint: /way #680 35.0 87.8

The Arcway Vaults Quest turn-in no plotted point

Coordinates

  • Turn-inSuramar 35.0, 87.8/way #680 35.0 87.8
  • Objective areaSuramar 36.9, 89.0/way #680 36.9 89.0
  • Objective areaSuramar 35.1, 88.2/way #680 35.1 88.2
  • Objective areaSuramar 36.9, 85.2/way #680 36.9 85.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Suramar:

  • Western SuramarAlliance and Horde · about 400 yards north-east
  • Felblaze Ingress, AzsunaAlliance and Horde · about 980 yards west
  • DalaranAlliance and Horde · about 1,100 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 150 yards east (on The Arcway Vaults map)
  • Objective areaabout 120 yards east
  • Objective areaabout 140 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money40 gold44 silver
Experience7,700 XP

Storyline

Rise of the Tirisgarde II

Part 13 of 15.

Previous: More Than Just A Food Vendor · Next: A Terrible Loss

  1. 1A Small Favor
  2. 2The Proper Way of Things
  3. 3Ari's Package
  4. 4Three Is a Lucky Number
  5. 5Champion: Arcane Destroyer
  6. 6The Council is in Session
  7. 7Archmage Vargoth's Retreat
  8. 8Following In His Footsteps
  9. 9Kalec's Plan
  10. 10Not A Toothless Dragon
  11. 11The Enemy of My Enemy...
  12. 12More Than Just A Food Vendor
  13. 13Impending Dooooooom!
  14. 14A Terrible Loss
  15. 15Champion: Millhouse Manastorm

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • More Than Just A Food VendorLevel 45

    Your champions made a good dent in thinning out the enemy's numbers. They also discovered a number of starving prisoners who could use our help. Your Conjured Mana Pudding or Fritters will be useful in getting them up on their feet.

After this quest

Taken from the storyline's own step order.

  • A Terrible LossLevel 45

    I would say I am surprised by this terrible turn of events, but nothing surprises me of late. It is dark times when even the most upstanding of us can fall... We had best inform Archmage Khadgar of Vargoth's betrayal.

The storyline at a glance

Rise of the Tirisgarde II has 15 steps, from A Small Favor to Champion: Millhouse Manastorm.

Maps its steps are placed on (steps per map): Hall of the Guardian (5), Suramar (4), Hall of the Guardian (3), Dalaran (2).

Steps of this storyline count toward:

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.