This quest had so much potential, but was a disappointment in the end. You're misled into bombing the $%^& out of the camp by an illusion, and when it fades, all you get is "We thought you had gone insane!" There were no casualties or anything. They could have had some npc(s) at the camp get killed by the bombing. The one who flew the plane could have actually gone insane afterwards as he felt he could no longer tell what's real or an illusion. That would have been so much better.
Quest
To the Moon
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So, if you interact with the plane while shapeshifted (e.g. vial of the sands), you will get stuck in a loop where the plane just keeps doing its bombing run and never completes. Just abandon quest, go back and get it again, and don't be shapeshifted when you get in the plane this time.
When she told me to get in the bomber plane, I was somewhat confused because none of the three planes along the runway were interactive. Turns out, if you approach the end of the runway lights, the plane spawns there and you can interact with it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58009))
What to do
Description
Alright! It's time to high tail it outta here. We gotta get back to camp and tell Arik what's been going on out here as soon as possible. Head for the bomber and let's fuel 'er up. I'll letcha have the gunner seat, but I'm drivin', so let's try to blow up a few bugs on the way back!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1527 40.4 21.3
Coordinates
- Turn-inUldum 40.4, 21.3
/way #1527 40.4 21.3 - Objective areaUldum 44.7, 59.9
/way #1527 44.7 59.9 - Objective areaUldum 39.6, 29.3
/way #1527 39.6 29.3 - Objective area (centre of the marked area)Uldum 39.3, 22.3
/way #1527 39.3 22.3 - Objective areaUldum 42.4, 55.9
/way #1527 42.4 55.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Terrors from the Deep about 20 yards
- Things Left Behind about 20 yards
- Put Your Foot Down about 20 yards
- Getting Ahead about 20 yards
- Taking the Skies about 20 yards
- Hatching Problems about 20 yards
- Heralds of the Hive about 20 yards
- Wastewander Coins about 990 yards
- Blind the Eyes about 1,010 yards
- Wisdom From Madness about 1,010 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Uldum:
- Oasis of Vir'sar, Uldum
- Ramkahen, Uldum
- Marshal's Stand, Un'Goro Crater
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 11 on Wowhead.
Azeritex 1,500
Reward details
Reputation: Uldum Accord +75
A loose coalition of allies headed by the Tol'vir, the Uldum Accord was founded to protect the Forge of Origination from enemy forces.
Reputation group: Battle for Azeroth.
Other quests in Uldum that reward Uldum Accord reputation: Aqir Extermination (+250), Word from Orsis (+75), Search for Survivors (+75), Burn the Bodies (+75), To Ankhaten Harbor (+75), Wastewander Hosts (+75).
Currency: Azerite x 1,500
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Aqir Offensive
Part 12 of 12.
Previous: Aqir Extermination
- 1Word from Orsis
- 2Search for Survivors
- 3To Ankhaten Harbor
- 4Burn the Bodies
- 5Wastewander Hosts
- 6Ruins of Ammon
- 7Tend the Wounded
- 8Ruinator Xok'nixx
- 9Obelisk of the Sun
- 10All Gassed Up
- 11Aqir Extermination
- 12To the Moon
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Aqir Extermination
There are too many of these things flyin' around for us to make a clean getaway. We're liable to get swarmed the second we start up them plane engines! These bugs are going straight back into the ground... one way or another. May as well expedite the process, know what I mean?
The storyline at a glance
Aqir Offensive has 12 steps, from Word from Orsis to To the Moon.
Maps its steps are placed on (steps per map): Uldum (12).
Other storylines on the Uldum map
- Mystery of the Amathet
- Visions of N'zoth
- The Forge of Origination
- Battle Pet Tamers
- Through the Darkness
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.