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Quest

To the Moon

A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Skorpion9x+18via Wowhead (opens the original comment in a new tab)

This quest had so much potential, but was a disappointment in the end. You're misled into bombing the $%^& out of the camp by an illusion, and when it fades, all you get is "We thought you had gone insane!" There were no casualties or anything. They could have had some npc(s) at the camp get killed by the bombing. The one who flew the plane could have actually gone insane afterwards as he felt he could no longer tell what's real or an illusion. That would have been so much better.

2
LuckyDK+17via Wowhead (opens the original comment in a new tab)

So, if you interact with the plane while shapeshifted (e.g. vial of the sands), you will get stuck in a loop where the plane just keeps doing its bombing run and never completes. Just abandon quest, go back and get it again, and don't be shapeshifted when you get in the plane this time.

3
Sunreaver+13via Wowhead (opens the original comment in a new tab)

When she told me to get in the bomber plane, I was somewhat confused because none of the three planes along the runway were interactive. Turns out, if you approach the end of the runway lights, the plane spawns there and you can interact with it.

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 50
ZoneUldum
Quest ID58009

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58009))

What to do

StorylineAqir Offensive, step 12 of 12
Rewards23g 40s, 6,800 XP

Description

Alright! It's time to high tail it outta here. We gotta get back to camp and tell Arik what's been going on out here as soon as possible. Head for the bomber and let's fuel 'er up. I'll letcha have the gunner seat, but I'm drivin', so let's try to blow up a few bugs on the way back!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Uldum Quest turn-in 16 mapped points
Uldum map showing where to go for To the MoonTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1527 40.4 21.3

Coordinates

  • Turn-inUldum 40.4, 21.3/way #1527 40.4 21.3
  • Objective areaUldum 44.7, 59.9/way #1527 44.7 59.9
  • Objective areaUldum 39.6, 29.3/way #1527 39.6 29.3
  • Objective area (centre of the marked area)Uldum 39.3, 22.3/way #1527 39.3 22.3
  • Objective areaUldum 42.4, 55.9/way #1527 42.4 55.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Uldum map

Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Uldum:

  • Oasis of Vir'sar, UldumAlliance and Horde · about 1,000 yards north-west
  • Ramkahen, UldumAlliance and Horde · about 1,100 yards south-east
  • Marshal's Stand, Un'Goro CraterAlliance and Horde · about 2,000 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,600 yards south
  • Objective areaabout 340 yards south
  • Objective areaabout 80 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP
ReputationUldum Accord +75

Reward details

Reputation: Uldum Accord +75

A loose coalition of allies headed by the Tol'vir, the Uldum Accord was founded to protect the Forge of Origination from enemy forces.

Reputation group: Battle for Azeroth.

Other quests in Uldum that reward Uldum Accord reputation: Aqir Extermination (+250), Word from Orsis (+75), Search for Survivors (+75), Burn the Bodies (+75), To Ankhaten Harbor (+75), Wastewander Hosts (+75).

Currency: Azerite x 1,500

The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Aqir Offensive

Part 12 of 12.

Previous: Aqir Extermination

  1. 1Word from Orsis
  2. 2Search for Survivors
  3. 3To Ankhaten Harbor
  4. 4Burn the Bodies
  5. 5Wastewander Hosts
  6. 6Ruins of Ammon
  7. 7Tend the Wounded
  8. 8Ruinator Xok'nixx
  9. 9Obelisk of the Sun
  10. 10All Gassed Up
  11. 11Aqir Extermination
  12. 12To the Moon

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Aqir ExterminationUldum · Level 50

    There are too many of these things flyin' around for us to make a clean getaway. We're liable to get swarmed the second we start up them plane engines! These bugs are going straight back into the ground... one way or another. May as well expedite the process, know what I mean?

The storyline at a glance

Aqir Offensive has 12 steps, from Word from Orsis to To the Moon.

Maps its steps are placed on (steps per map): Uldum (12).

Other storylines on the Uldum map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.