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Quest

To the Witch Doctor

A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 20-30
Quest ID12623

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12623))

What to do

StorylineZul'Drak, step 52 of 79
Rewards525 XP

Description

We Zandalari could use your help, {name}. We must put an end to what the Drakkari are doing to their gods! To the northeast, up the great steps that lead to the next tier of Zul'Drak, lies Zim'Torga. It is the home to another of the god statues and a refuge that my people are desparately attempting to defend. I would like for you to travel there and speak to Witch Doctor Khufu. Be warned though, the place is under constant attack from the Drakkari.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Drak Quest turn-in 2 mapped points
Zul'Drak map showing where to go for To the Witch DoctorTurn-inObjective area

In-game waypoint: /way #121 59.5 58.1

Coordinates

  • Turn-inZul'Drak 59.5, 58.1/way #121 59.5 58.1
  • Objective areaZul'Drak 40.5, 65.6/way #121 40.5 65.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Drak map

Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Drak:

  • Zim'Torga, Zul'DrakAlliance and Horde · about 50 yards north-east
  • The Argent Stand, Zul'DrakAlliance and Horde · about 920 yards west
  • Gundrak, Zul'DrakAlliance and Horde · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 980 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience525 XP

Storyline

Zul'Drak

Part 52 of 79.

Previous: Too Much of a Good Thing · Next: Breaking Through Jin'Alai

  1. 47Mopping Up
  2. 48Strange Mojo
  3. 49Precious Elemental Fluids
  4. 50Mushroom Mixer
  5. 51Too Much of a Good Thing
  6. 52To the Witch Doctor
  7. 53Breaking Through Jin'Alai
  8. 54To Speak With Har'koa
  9. 55But First My Offspring
  10. 56Spirit of Rhunok
  11. 57My Prophet, My Enemy
  12. 58An End to the Suffering

Showing steps 47 to 58 of 79.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Too Much of a Good ThingZul'Drak · Level 20-30

    There. I've modified the mojo. Now when the prophet drinks it, not only will he lose some of his power, his mind will also be addled by the effects of the fungus. At least that's the theory. As for how to get him to drink it, might I suggest you simply throw it at him?

After this quest

Taken from the storyline's own step order.

  • Breaking Through Jin'AlaiZul'Drak · Level 20-30

    I have been trying to commune with the gods. However, the medicine men at the Pools of Jin'Alai are performing rituals that are interfering with my attempts. It is imperative that we break through their obtrusion.

The storyline at a glance

Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.

Maps its steps are placed on (steps per map): Zul'Drak (79).

Steps of this storyline count toward:

Other storylines on the Zul'Drak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.