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Quest

Twilight Skies

A World of Warcraft quest in Azshara. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
26436+168via Wowhead (opens the original comment in a new tab)

Your pre-flight instructions are brought to you by Hobart Grapplehammer and Assistant Greely.

Loudspeaker: Zeppelin arrival in six minutes.

Hobart Grapplehammer: Boarding the Spear of Durotar, are we? You are to be envied, Horde marine!
Hobart Grapplehammer: You are about to rip the horizon a new sky-hole aboard a sensational new era in aeronautical innovation.
Hobart Grapplehammer: It's been recklessly engineered with a merciless disregard for both budgetary concerns and those cumbersome, inefficient "laws of physics."
Assistant Greely: Not a penny was wasted on comfort or personal safety!
Hobart Grapplehammer: While you wait for its arrival, my assistant and I will momentarily demonstrate some of the features of this remarkable aircraft.

Loudspeaker: Zeppelin arrival in five minutes.

Hobart Grapplehammer: As you know, air weighs nothing. So to create a lighter-than-air vessel, we had to bend a few rules.
Assistant Greely: We bent the crap outta them!
Hobart Grapplehammer: The Spear of Durotar is filled to the bursting point with combustible, super-heated gas.
Hobart Grapplehammer: Bilgewater engineers have taken advantage of its inherent high-altitude instability and resultant low-cost.
Assistant Greely: We passed the savings on to us.
Hobart Grapplehammer: We've mitigated the explosive instability of the gas by putting it under IMMENSE pressure.
Hobart Grapplehammer: Doing so required the removal of a number of safety valves that kept erupting.
Assistant Greely: Ask yourself: what good is a "safety" valve if it keeps going off? That doesn't sound very safe to me.

Loudspeaker: Zeppelin arrival in four minutes.

Assistant Greely: Tell 'em about the engines, boss.
Hobart Grapplehammer: Oh my, yes. In order to maximize both range and payload, we've concocted an unorthodox blend of rocket fuels for the state-of-the-art engines.
Assistant Greely: We call it "Doom Juice."
Hobart Grapplehammer: It is so energy-dense as to combust at the slightest provocation.
Assistant Greely: Even verbal.
Hobart Grapplehammer: This stuff is so volatile, it probably shouldn't be moved. Much less... flown.
Assistant Greely: To ensure a crew response in case of a fire, fuel storage has been moved away from the crew quarters and placed beneath the passenger compartment.

Loudspeaker: Zeppelin arrival in three minutes.

Hobart Grapplehammer: Your course today will take you directly across the great sea.
Hobart Grapplehammer: An enormous, unforgiving expanse of pounding grey waves, freezing temperatures, and ravenous sea life.
Assistant Greely: In the unlikely event of a water "landing," please reach under your seat cusion where a cyanide capsule has been located for your convenience.
Hobart Grapplehammer: Trust me, friend, a rapid pill-induced death is far preferable to the long, agonizing process of hypothermia and subsequent dismemberment by sharks.
Assistant Greely: For those of you allergic to almonds, our cyanide capsules come in an assortment of other flavors.
Hobart Grapplehammer: Don't ask how we know what they taste like.
Assistant Greely: You'll also find a complimentary bag of peanuts.

Loudspeaker: Zeppelin arrival in two minutes.

Hobart Grapplehammer: Should your zeppelin be attacked en-route, panic is advisable.
Hobart Grapplehammer: Instead, look for a number of deck-mounted flak cannons positioned for just such an emergency.
Assistant Greely: Nothing keeps a fleet of combustible dirigibles safer than randomly flinging molten metal in every conceivable direction!
Hobart Grapplehammer: Greely, show them how the guns work.
Assistant Greely: With Pleasure!
Hobart Grapplehammer: Simply aim and pull the trigger. Or don't aim. I wash my hands of the whole thing.
Assistant Greely: I can hit my house from here!

((Greely proceeds to fire off a few shots.))

Hobart Grapplehammer: Greely, you're not randomly firing that thing into Bilgewater Port, are you?
Assistant Greely: No.
Assistant Greely: Maybe.
Assistant Greely: A little.

Loudspeaker: Zeppelin arrival in one minute. One minute.

Hobart Grapplehammer: In the unlikely event that a catastrophic failure does not instantly kill everyone aboard...
Hobart Grapplehammer: ...a number of parachutes will appear along the railings.
Assistant Greely: We call them "Emergency Rampless Debarkation Devices."
Hobart Grapplehammer: Simply grab a nearby parachute to be vaulted clear of the burning zeppelin. Hopefully onto dry land.
Hobart Grapplehammer: Greely, would you like to demonstrate how our parachutes work?
Assistant Greely: Oh hells no! Those things are death-traps!
Hobart Grapplehammer: Very well then. I see that the Spear of Durotar has almost arrived.
Hobart Grapplehammer: Your safety and well-being are no longer any concern of mine.
Assistant Greely: From all of us at Bilgewater Harbor...
Hobart Grapplehammer & Assistant Greely: Have fun storming the Highlands!.
2
tidusx99+104via Wowhead (opens the original comment in a new tab)

This quest may appear to be broken, but it is not.

You will just sit it out and wait roughly 5-7 minutes on the Zeppelin to take you. The two goblins sitting atop will have some chit-chat about random things and then Friz will state "The Zeppelin will be here in 3 minutes".

Just stick it out and it'll come for ya.

3
1402047+61via Wowhead (opens the original comment in a new tab)

Just went through this for the first time today, but I got it to work after the quest failed only once. Obviously, your mileage may vary, but this is what worked for me:


  1. Got quest in Azshara, boarded zeppelin & waited for it to depart and trigger the travel load screen.

  2. As soon as the game returned from load & I was on a now-empty zeppelin in Twilight Highlands, I logged out. Character sat on the deck of the ship & the 20 second countdown ticked off normally. (Note: I chose 'Logout', not 'Exit Game')

  3. As soon as I got to the character select screen, I immediately hit the 'Enter World' button.

  4. Loaded back to the zeppelin, which was now full of NPCs and surrounded by the air fleet.


Everything worked as intended from that point on, and I was able to parachute down to the ship. Like I said, your mileage will surely vary, but hopefully this will help save someone else from an eternity of retries.

One other (possibly important) note: The first time the quest failed, I rode the zeppelin ALL the way through to the mission end location without anything happening. I kept waiting for something to work but... nothing ever did. But at the end, all it did was pause for a few seconds & then reload back in Azshara, flying back to the tower. So I just stayed on the zeppelin & rode it back around a second time. I never abandoned & reacquired the quest or anything like that.

Read all 181 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID26388

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26388))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

WhereTwilight Highlands, Azshara
StorylineTwilight Highlands, step 62 of 236

Description

Okay, you're all checked in. Wait here for Captain Krazz to bring the zeppelin around, then get on board and accompany the air fleet. Admiral Stonefist will be waiting for you outside of Dragonmaw Port!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 1 mapped point
Twilight Highlands map showing where to go for Twilight SkiesTurn-in

In-game waypoint: /way #241 82.5 49.8

Azshara Objective area 2 mapped points
Azshara map showing where to go for Twilight SkiesObjective areaObjective area

In-game waypoint: /way #76 51.0 75.1

Coordinates

  • Turn-inTwilight Highlands 82.5, 49.8/way #241 82.5 49.8
  • Objective areaAzshara 51.0, 75.1/way #76 51.0 75.1
  • Objective areaAzshara 50.7, 73.9/way #76 50.7 73.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Dragonmaw Port, Twilight HighlandsHorde · about 470 yards west
  • The Krazzworks, Twilight HighlandsHorde · about 1,200 yards north
  • Bloodgulch, Twilight HighlandsHorde · about 1,500 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money13 gold74 silver
Experience4,800 XP
ReputationOrgrimmar +250

Reward details

Pick one of these

TypePlate Waist
Item level36
BindingBinds when picked up
Armor15
Stats+6 Strength or Intellect, +9 Stamina, +5 Critical Strike, +6 Mastery
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for24 gold95 silver
TypeMail Wrist
Item level36
BindingBinds when picked up
Armor9
Stats+4 Agility or Intellect, +7 Stamina, +5 Versatility, +4 Haste
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for25 gold4 silver
TypeCloth Shoulder
Item level36
BindingBinds when picked up
Armor5
Stats+6 Intellect, +9 Stamina, +6 Critical Strike, +6 Haste
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for37 gold42 silver

Reputation: Orgrimmar +250

Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.

Reputation group: Horde.

Other quests in Azshara that reward Orgrimmar reputation: The Eyes of Ashenvale (+250), Venison for the Troops (+250), Return of the Highborne? (+150), To Gut a Fish (+250), Report to Twocrush (+150), Sisters of the Sea (+350).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 62 of 236.

Previous: Twilight Skies · Next: Emergency Aid

  1. 57Pre-Flight Checklist
  2. 58Ready the Ground Troops
  3. 59Ready the Navy
  4. 60Beating the Market
  5. 61Twilight Skies
  6. 62Twilight Skies
  7. 63Emergency Aid
  8. 64Dangerous Compassion
  9. 65Stalled Negotiations
  10. 66Madness
  11. 67Negotiations Terminated
  12. 68You Say You Want a Revolution

Showing steps 57 to 68 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Beating the MarketAzshara · Level 30-35

    <It's not hard to see why the Foebreaker is behind schedule. Every other day, a foreman comes in and changes the blueprints.> <Most troubling are the recent alterations.

After this quest

Taken from the storyline's own step order.

  • Emergency AidTwilight Highlands · Level 30-35

    Many of our warriors didn't survive the Twilight attack on our air fleet. Those that did are swimming to the remains of the fleet, bleeding and badly burned. I need support from the shore to keep my men alive!

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Azshara.