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Quest

Twilight of the Dawn Runner

A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
13910+46via Wowhead (opens the original comment in a new tab)

Starts and ends at 35,31.
The tower is at 47,25.
In the building there are: 2 Sentries atop, 4 Sentries on the stairwell, 3 Sentries on the main floor, 2 Sentries stationary outside, 2 Sentries patrolling outside. All levels ranged 35-36.
The girl you rescue is at the bottom, the crates are at the very top.
You do NOT have to escort the girl, just save her from the place.

2
Goldving+7via Wowhead (opens the original comment in a new tab)

This quest was pretty hard for me as a 37 Frost Mage. The guards respawned faster than I could clear. Eventually I gave up trying to clear up to the top and ran to the top, died up there, resurrected, polymorphed one of the two guys, chugged a health potion, then went to town on the other. Grabbed the cargo and slowfalled off the tower. It was really a lot harder than it should've been. By the way, there is a third guard that patrols up to the top, so if you're going to use my method wait for him to come to the top and then head back down to resurrect.

3
HappyBunny+5via Wowhead (opens the original comment in a new tab)

I'm on a PvE server so there's no risk of being attacked by an Alliance player while doing this quest. However, my presence must have confused one poor guy...

I figured if I CCed as many things as I could and used my Water Elemental intelligently while taking my time, this quest would go relatively okay. So I make my way inside and notice a Night Elf Druid sitting up above Ithania. I ignore him - it's not like he can do anything to me - and talk to her to set her free. She begins running out like planned. The guards start shouting - part of the quest, totally normal - and this Druid takes off after her in Cat form. O.o

Oh well, I keep on going. I get like one guy down when the Druid comes back in flagged for PvP. He proceeds to follow me the entiiiiire way up the tower flagged and he even puts on Thorns to prepare for battle! After I finished, he followed me back down the tower, too. I don't think he was starting trouble, I think he thought I was killing allies of his and was probably confused about why I wasn't flagged for PvP. xD

It was pretty amusing and it reminded me of what it was like to be a confused newbie once. ^.^

Read all 44 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID9437

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9437))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineDustwallow Marsh, step 8 of 83

Description

The ogres here are useful for little more than crude jokes, sour ale, and bouts of headbutting. When my ship, the Dawn Runner, ran aground, those curs from Theramore made off with my cargo and last surviving crewman. I made my way here searching for help, but those good-for-nothing ogres stared blankly at me when I told them my story. I could use the help of a reliable {race} in recovering what remains of my cargo and freeing Ithania from North Point Tower, to the northeast, where they're being held.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 3 mapped points
Dustwallow Marsh map showing where to go for Twilight of the Dawn RunnerTurn-inObjective areaObjective area

In-game waypoint: /way #70 35.9 31.7

Coordinates

  • Turn-inDustwallow Marsh 35.9, 31.7/way #70 35.9 31.7
  • Objective areaDustwallow Marsh 46.6, 24.5/way #70 46.6 24.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Brackenwall Village, Dustwallow MarshHorde · about 20 yards west
  • Desolation Hold, Southern BarrensHorde · about 1,200 yards west
  • Mudsprocket, Dustwallow MarshAlliance and Horde · about 1,500 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 620 yards north-east
  • Objective areaabout 620 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money10 gold50 silver
Experience4,100 XP
ReputationSilvermoon City +250

Reward details

Pick one of these

TypeMail Wrist
Item level21
BindingBinds when picked up
Armor7
Stats+4 Agility or Intellect, +5 Stamina
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for2 gold24 silver
TypePlate Hands
Item level21
BindingBinds when picked up
Armor12
Stats+5 Strength or Intellect, +7 Stamina, +14 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for2 gold30 silver
TypeLeather Wrist
Item level21
BindingBinds when picked up
Armor5
Stats+4 Agility or Intellect, +5 Stamina
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for2 gold27 silver

Reputation: Silvermoon City +250

The capital of Quel'Thalas, home of the blood elves. Though nearly destroyed by Arthas' attack on the Sunwell, Silvermoon is once again a thriving city.

Reputation group: Horde.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Dustwallow Marsh

Part 8 of 83.

Previous: SMASH BROODQUEEN · Next: Theramore Spies

  1. 3Discrediting the Deserters
  2. 4The End of the Deserters
  3. 5A Shambling Threat
  4. 6Darkmist Extermination
  5. 7SMASH BROODQUEEN
  6. 8Twilight of the Dawn Runner
  7. 9Theramore Spies
  8. 10Marsh Frog Legs
  9. 11Jarl Needs Eyes
  10. 12Jarl Needs a Blade
  11. 13Hungry as an Ogre!
  12. 14What's Haunting Witch Hill?

Showing steps 3 to 14 of 83.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • SMASH BROODQUEENDustwallow Marsh · Level 15-30

    <The following is written in very large print.> SPIDERS IN NORTH CAVE BAD. POISON OGRES. OGRES GET SICK. BAD! BIG BIG SPIDER IN CAVE MAKE MORE SPIDERS. MORE SPIDERS BAD! KILL BIG SPIDER, STOP MORE SPIDERS. KILL BIG SPIDER, GET BIG PRIZE! GOOD! <A crude drawing accompanies this.>

After this quest

Taken from the storyline's own step order.

  • Theramore SpiesDustwallow Marsh · Level 15-30

    The Horde and Alliance hold an uneasy truce. Outlying skirmishes and covert actions are taken by one side against the other, and it is our duty to ensure the Horde is on top! Now is the chance to do just that. Alliance infiltrators have taken positions east of Brackenwall Village.

Also counted by Dustwallow Marsh Quests

Its criteria name 14 quests; others include:

The storyline at a glance

Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.

Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).

Steps of this storyline count toward:

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.

Guides and routes on this site that cover Dustwallow Marsh.