This kept bugging, and I couldn't fly.
Suit up, and if you can't move, shoot the ground.
Leave the Warframe and jump back in, and you should be good to go.
Quest
Two Tons of Metal and Holy Fire
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Only with steady flying it worked to lift of the warframe.
Did take the quest 4 times with dragon flying and it didn't work.
I got stuck in the robot. The specific action buttons came up, but the thing wouldn't move. Getting out of the vehicle didn't clear the bug. A /reload didn't clear the bug. Shooting the ground this clear the bug. Dismounting the robot, and flying away 400-500 yards, and then coming back actually did clear the bug.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(88700))
Description
Finally, the might of our warframes can be brought to bear. With the Overcroft's air batteries silenced, our powerful warframes will be able to perform strafing runs along the spire ramparts, softening the opposition to our siege. If you'd like, you may have the honor of piloting one of these warframes for the glory of the Light!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 45.3 63.1
Coordinates
- Turn-inVoidstorm 45.3, 63.1
/way #2405 45.3 63.1 - Objective areaVoidstorm 45.1, 63.3
/way #2405 45.1 63.3 - Objective area (centre of the marked area)Voidstorm 49.9, 58.0
/way #2405 49.9 58.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Charge of the Vanguard same spot
- Nexus-Point Xenas: Eclipse about 120 yards
- Oaths and Heirlooms about 380 yards
- Fits of Lucidity about 380 yards
- Distant Memories about 380 yards
- Truth From Power about 380 yards
- A Bigger Beast about 440 yards
- Scholarly Pursuits about 440 yards
- Sampling the Local Fare about 440 yards
- Void is in the Air about 440 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Howling Ridge, Voidstorm
- Locus Point, Voidstorm
- The Ingress, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Foothold
Part 7 of 15.
The Vanguard of the Light Musters at the Voidspire
Previous: Seek out Arator · Next: The Memory Remains
- 1Feeding the Flame
- 2The Devouring Citadel
- 3Clarity of Purpose
- 4Master of Mayhem
- 5Powerless
- 6Seek out Arator
- 7Two Tons of Metal and Holy Fire
- 8The Memory Remains
- 9Aegis of the Redeemer
- 10The People's Champion
- 11The Night Before
- 12The Patient Hunter
- 13Killing Blow
- 14Nothing Stands Forever
- 15War of Light and Shadow
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Seek out Arator
I see that my son is spending his time with the wounded. Do a father a simple favor and see if he could use your assistance.
After this quest
Taken from the storyline's own step order.
- The Memory Remains
Our Vanguard forces have been harrying the Devouring Host, probing for weaknesses and gathering intelligence. Unfortunately, nearly all of them have succumbed to the Host. We are too late to help those who have fallen, but perhaps we can gather something to remember them by.
The storyline at a glance
Foothold has 15 steps, from Feeding the Flame to War of Light and Shadow.
Maps its steps are placed on (steps per map): Voidstorm (13), Isle of Quel'Danas (2).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Oaths to Family
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.