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Quest

The Patient Hunter

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Auristil+13via Wowhead (opens the original comment in a new tab)

As others have stated, it's buggy. I got stuck on the part "Pursue the Beast," nothing was happening.

Flew slightly out of the quest area and back in after a few seconds, and it registered for Alleria to create the portal for the next part.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 90
LocationVoidstorm
CategoryMidnight
Quest ID88704

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(88704))

Description

These void beasts are elusive, able to open temporary void portals that they can use to move short distances instantaneously. They may be beneath Turalyon's notice, but they're having devastating effects on the Vanguard's morale. Between the two of us, I'm confident we can outmaneuver them.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 7 mapped points
Voidstorm map showing where to go for The Patient HunterTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 56.3 65.1

Coordinates

  • Turn-inVoidstorm 56.3, 65.1/way #2405 56.3 65.1
  • Objective areaVoidstorm 52.5, 66.0/way #2405 52.5 66.0
  • Objective areaVoidstorm 54.0, 65.4/way #2405 54.0 65.4
  • Objective areaVoidstorm 55.3, 64.2/way #2405 55.3 64.2
  • Objective areaVoidstorm 51.7, 64.8/way #2405 51.7 64.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • Howling Ridge, VoidstormAlliance and Horde · about 590 yards south-west
  • Locus Point, VoidstormAlliance and Horde · about 1,500 yards west
  • The Ingress, VoidstormAlliance and Horde · about 2,000 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 390 yards west
  • Objective areaabout 310 yards west
  • Objective areaabout 240 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money34 gold16 silver
Experience13,700 XP

Storyline

Foothold

Part 12 of 15.

The Vanguard of the Light Musters at the Voidspire

Previous: The Night Before · Next: Killing Blow

  1. 1Feeding the Flame
  2. 2The Devouring Citadel
  3. 3Clarity of Purpose
  4. 4Master of Mayhem
  5. 5Powerless
  6. 6Seek out Arator
  7. 7Two Tons of Metal and Holy Fire
  8. 8The Memory Remains
  9. 9Aegis of the Redeemer
  10. 10The People's Champion
  11. 11The Night Before
  12. 12The Patient Hunter
  13. 13Killing Blow
  14. 14Nothing Stands Forever
  15. 15War of Light and Shadow

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Night BeforeLevel 90

    Vicious voidbeasts have been snatching our officers, <name>. I've been told that you saw one from afar, through Umbric's void scryer. Those beasts are steeped in void energy, using their instinctual mastery of teleportation to strike at our most vulnerable before melting back into the shadows.

After this quest

Taken from the storyline's own step order.

  • Killing BlowLevel 90

    I heard about these beasts, but I thought it was a rumor. Void creatures appearing out of void portals, kidnapping and eating our officers... sounds like a load of bunk. I never thought it'd happen to me. There was a big one that got me, but he ran off.

The storyline at a glance

Foothold has 15 steps, from Feeding the Flame to War of Light and Shadow.

Maps its steps are placed on (steps per map): Voidstorm (13), Isle of Quel'Danas (2).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.