Quest
Seek out Arator
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91417))
Description
I see that my son is spending his time with the wounded. Do a father a simple favor and see if he could use your assistance.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2405 46.0 64.9
Coordinates
- Turn-inVoidstorm 46.0, 64.9
/way #2405 46.0 64.9 - Objective areaVoidstorm 45.4, 63.1
/way #2405 45.4 63.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Nexus-Point Xenas: Eclipse about 20 yards
- Charge of the Vanguard about 140 yards
- Oaths and Heirlooms about 280 yards
- Fits of Lucidity about 280 yards
- Distant Memories about 280 yards
- Truth From Power about 280 yards
- Yolks on You about 540 yards
- A Bigger Beast about 540 yards
- Scholarly Pursuits about 540 yards
- Sampling the Local Fare about 540 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Howling Ridge, Voidstorm
- Locus Point, Voidstorm
- The Ingress, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Foothold
Part 6 of 15.
The Vanguard of the Light Musters at the Voidspire
Previous: Powerless · Next: Two Tons of Metal and Holy Fire
- 1Feeding the Flame
- 2The Devouring Citadel
- 3Clarity of Purpose
- 4Master of Mayhem
- 5Powerless
- 6Seek out Arator
- 7Two Tons of Metal and Holy Fire
- 8The Memory Remains
- 9Aegis of the Redeemer
- 10The People's Champion
- 11The Night Before
- 12The Patient Hunter
- 13Killing Blow
- 14Nothing Stands Forever
- 15War of Light and Shadow
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Powerless
Their very life force is being siphoned to power the ethereals' guns, <name>! This cannot be allowed to continue. Head into the Ethereum Overcroft and free my fellow void elves from the ethereals' clutches.
After this quest
Taken from the storyline's own step order.
- Two Tons of Metal and Holy Fire
Finally, the might of our warframes can be brought to bear. With the Overcroft's air batteries silenced, our powerful warframes will be able to perform strafing runs along the spire ramparts, softening the opposition to our siege.
The storyline at a glance
Foothold has 15 steps, from Feeding the Flame to War of Light and Shadow.
Maps its steps are placed on (steps per map): Voidstorm (13), Isle of Quel'Danas (2).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Oaths to Family
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.